From e15445f0f8f95f1547798b886b002146d282c006 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 25 Jan 2012 02:35:39 +0300 Subject: Save camera mode before speaking with npc and restore after. --- src/net/tmwa/npchandler.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/net') diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp index c395eb1b8..eed10ab7c 100644 --- a/src/net/tmwa/npchandler.cpp +++ b/src/net/tmwa/npchandler.cpp @@ -131,6 +131,8 @@ void NpcHandler::closeDialog(int npcId) { if ((*it).second.dialog) (*it).second.dialog->close(); + if ((*it).second.dialog == mDialog) + mDialog = nullptr; mNpcDialogs.erase(it); } } @@ -226,6 +228,7 @@ int NpcHandler::getNpc(Net::MessageIn &msg, bool haveLength) else { mDialog = new NpcDialog(npcId); + mDialog->saveCamera(); if (player_node) player_node->stopWalking(false); Wrapper wrap; @@ -235,7 +238,11 @@ int NpcHandler::getNpc(Net::MessageIn &msg, bool haveLength) } else { + if (mDialog && mDialog != diag->second.dialog) + mDialog->restoreCamera(); mDialog = diag->second.dialog; + if (mDialog) + mDialog->saveCamera(); } return npcId; } -- cgit v1.2.3-70-g09d2