From 591869ee212806e271b1c924ece1f7d44daf2a06 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 18 Jun 2012 00:42:57 +0300 Subject: Fix code style. --- src/net/messagein.h | 3 ++- src/net/tmwa/beinghandler.cpp | 3 ++- src/net/tmwa/charserverhandler.cpp | 2 +- 3 files changed, 5 insertions(+), 3 deletions(-) (limited to 'src/net') diff --git a/src/net/messagein.h b/src/net/messagein.h index 8672a0771..00a92f49f 100644 --- a/src/net/messagein.h +++ b/src/net/messagein.h @@ -72,7 +72,8 @@ class MessageIn * Reads a special 3 byte block used by eAthena, containing x and y * coordinates and direction. */ - virtual void readCoordinates(uint16_t &x, uint16_t &y, uint8_t &direction); + virtual void readCoordinates(uint16_t &x, uint16_t &y, + uint8_t &direction); /** * Reads a special 5 byte block used by eAthena, containing a source diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 1096f9d39..855972b95 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -449,7 +449,8 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, int msgType) int id = msg.readInt32(); short speed = msg.readInt16(); uint16_t stunMode = msg.readInt16(); // opt1; Aethyra use this as cape - uint32_t statusEffects = msg.readInt16(); // opt2; Aethyra use this as misc1 + uint32_t statusEffects = msg.readInt16(); // opt2; + // Aethyra use this as misc1 statusEffects |= (static_cast(msg.readInt16())) << 16; // status.options; Aethyra uses this as misc2 short job = msg.readInt16(); diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 3146c994f..85ee3ce44 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -203,7 +203,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt16(); // speed tempPlayer->setSubtype(msg.readInt16()); // class (used for race) int hairStyle = msg.readInt16(); - uint16_t weapon = msg.readInt16(); // server not used it. may be need use? + uint16_t weapon = msg.readInt16(); // server not used it. may be need use? tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); data.mAttributes[LEVEL] = msg.readInt16(); -- cgit v1.2.3-70-g09d2