From ff936ce120283ade23d88725c7d38542beca0a93 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 28 Mar 2013 01:51:25 +0300 Subject: improve gamehandler class --- src/net/tmwa/gamehandler.cpp | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'src/net/tmwa/gamehandler.cpp') diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index 80dc461f5..ce6fa0e14 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -88,7 +88,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) BLOCK_END("GameHandler::handleMessage") } -void GameHandler::mapLoadedEvent() +void GameHandler::mapLoadedEvent() const { MessageOut outMsg(CMSG_MAP_LOADED); } @@ -99,10 +99,8 @@ void GameHandler::connect() return; mNetwork->connect(mapServer); - - const Token &token = - static_cast(Net::getLoginHandler())->getToken(); - + const Token &token = static_cast( + Net::getLoginHandler())->getToken(); if (Client::getState() == STATE_CONNECT_GAME) { @@ -137,7 +135,7 @@ void GameHandler::connect() mNetwork->skip(4); } -bool GameHandler::isConnected() +bool GameHandler::isConnected() const { if (!mNetwork) return false; @@ -150,18 +148,18 @@ void GameHandler::disconnect() mNetwork->disconnect(); } -void GameHandler::quit() +void GameHandler::quit() const { MessageOut outMsg(CMSG_CLIENT_QUIT); } -void GameHandler::ping(int tick) +void GameHandler::ping(const int tick) const { MessageOut msg(CMSG_CLIENT_PING); msg.writeInt32(tick); } -void GameHandler::disconnect2() +void GameHandler::disconnect2() const { MessageOut outMsg(CMSG_CLIENT_DISCONNECT); } -- cgit v1.2.3-70-g09d2