From ebecb0cf42f2066943908fa158ac91527e0e6629 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 3 Sep 2012 03:18:21 +0300 Subject: Fix hair colors color if old and new hair using different paletes. Also fix hair replace logic between hairs with different paletes. --- src/net/tmwa/beinghandler.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/net/tmwa/beinghandler.cpp') diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 2eac3c4a2..f816c9e04 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -299,7 +299,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, bool look2) dstBeing->setSubtype(static_cast(id)); break; case 1: // eAthena LOOK_HAIR - dstBeing->setSpriteID(SPRITE_HAIR, id *-1); + dstBeing->setHairStyle(SPRITE_HAIR, id * -1); break; case 2: // Weapon ID in id, Shield ID in id2 dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true); @@ -323,8 +323,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, bool look2) player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES); break; case 6: // eAthena LOOK_HAIR_COLOR - dstBeing->setSpriteColor(SPRITE_HAIR, ItemDB::get( - dstBeing->getSpriteID(SPRITE_HAIR)).getDyeColorsString(id)); + dstBeing->setHairColor(SPRITE_HAIR, id); break; case 7: // Clothes color // ignoring it @@ -541,6 +540,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, int msgType) //dstBeing->setSprite(SPRITE_MISC2, misc2); dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); player_node->imitateOutfit(dstBeing); -- cgit v1.2.3-70-g09d2