From 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 2 Jan 2011 01:48:38 +0200 Subject: Initial commit. This code based on mana client http://www.gitorious.org/mana/mana and my private repository. --- src/net/manaserv/gamehandler.h | 74 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 src/net/manaserv/gamehandler.h (limited to 'src/net/manaserv/gamehandler.h') diff --git a/src/net/manaserv/gamehandler.h b/src/net/manaserv/gamehandler.h new file mode 100644 index 000000000..246a3c736 --- /dev/null +++ b/src/net/manaserv/gamehandler.h @@ -0,0 +1,74 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef NET_MANASERV_MAPHANDLER_H +#define NET_MANASERV_MAPHANDLER_H + +#include "net/gamehandler.h" +#include "net/serverinfo.h" + +#include "net/manaserv/messagehandler.h" + +#ifdef __GNUC__ +#define _UNUSED_ __attribute__ ((unused)) +#else +#define _UNUSED_ +#endif + +namespace ManaServ +{ + +class GameHandler : public MessageHandler, public Net::GameHandler +{ + public: + GameHandler(); + + void handleMessage(Net::MessageIn &msg); + + void connect(); + + bool isConnected(); + + void disconnect(); + + void who(); + + void quit(bool reconnectAccount); + + void quit() { quit(false); } + + void ping(int tick); + + bool removeDeadBeings() const { return false; } + + void clear(); + + void gameLoading(); + + /** The ManaServ protocol doesn't use the MP status bar. */ + bool canUseMagicBar() const { return false; } + + void disconnect2(); +}; + +} // namespace ManaServ + +#endif // NET_MANASERV_MAPHANDLER_H -- cgit v1.2.3-70-g09d2