From 025e9b12601079e7aeaaaa25225e9dadc376240a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Jun 2016 17:51:01 +0300 Subject: Remove default value from parameter isItemSprite in Being->setSprite. --- src/net/eathena/charserverrecv.cpp | 33 ++++++++++++++++++++++----------- 1 file changed, 22 insertions(+), 11 deletions(-) (limited to 'src/net/eathena/charserverrecv.cpp') diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 67917cfd8..817d21da6 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -133,7 +133,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, weapon, "", ItemColor_one, - IsWeapon_true); + IsWeapon_true, + IsTempSprite_false); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -151,7 +152,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, 0, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); } else { @@ -160,7 +162,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, ItemDB::get(-hairStyle).getDyeColorsString( color), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); } const uint16_t look = msg.readInt16("clothes color"); @@ -193,42 +196,50 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, - IsWeapon_false); + IsWeapon_false, + IsTempSprite_false); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } if (packetVersion >= 20110928) -- cgit v1.2.3-70-g09d2