From a80e10b7ba9771dca3fcddb3f0182a5aa1825226 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 7 Mar 2013 17:46:31 +0300 Subject: Fix server switch incorrect map loading. --- src/net/ea/gamehandler.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/net/ea/gamehandler.cpp') diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp index 3e9e36541..eaed1ec5d 100644 --- a/src/net/ea/gamehandler.cpp +++ b/src/net/ea/gamehandler.cpp @@ -48,7 +48,7 @@ void GameHandler::processEvent(Channels channel, { if (event.getName() == EVENT_ENGINESINITALIZED) { - if (mMap != "") + if (!mMap.empty()) Game::instance()->changeMap(mMap); } else if (event.getName() == EVENT_MAPLOADED) @@ -99,4 +99,10 @@ void GameHandler::processMapQuitResponse(Net::MessageIn &msg) new OkDialog(_("Game"), _("Request to quit denied!"), DIALOG_ERROR); } +void GameHandler::clear() +{ + mMap.clear(); + mCharID = 0; +} + } // namespace Ea -- cgit v1.2.3-60-g2f50