From a7d7346b9eb3fa62a8912e31d5c00f8e05390425 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 14 Apr 2013 11:27:04 +0300 Subject: some more style fixes from cpplint. --- src/localplayer.cpp | 53 +++++++++++++++++++++-------------------------------- 1 file changed, 21 insertions(+), 32 deletions(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index aabb024e7..522a3e259 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -614,8 +614,7 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const walkMask, Position(posX + 32, posY + 32)); } } - - } // End of diagonal cases + } // End of diagonal cases // Straight directions // Right direction @@ -638,7 +637,6 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // before going further return Position(tileX * 32 + 32 - radius, tileY * 32 + radius); - } } @@ -651,7 +649,6 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // before going further return Position(tileX * 32 + 32 - radius, tileY * 32 + 32 - radius); - } } // If the way is clear, step up one checked tile ahead. @@ -680,7 +677,6 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // before going further return Position(tileX * 32 + radius, tileY * 32 + radius); - } } @@ -693,7 +689,6 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // before going further return Position(tileX * 32 + radius, tileY * 32 + 32 - radius); - } } // If the way is clear, step up one checked tile ahead. @@ -722,7 +717,6 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // before going further return Position(tileX * 32 + radius, tileY * 32 + radius); - } } @@ -735,7 +729,6 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // before going further return Position(tileX * 32 + 32 - radius, tileY * 32 + radius); - } } // If the way is clear, step up one checked tile ahead. @@ -776,7 +769,6 @@ Position LocalPlayer::getNextWalkPosition(const unsigned char dir) const // before going further return Position(tileX * 32 + 32 - radius, tileY * 32 + 32 - radius); - } } // If the way is clear, step up one checked tile ahead. @@ -1051,8 +1043,9 @@ void LocalPlayer::setWalkingDir(const unsigned char dir) return; } - // If the delay to send another walk message to the server hasn't expired, - // don't do anything or we could get disconnected for spamming the server + // If the delay to send another walk message to the server hasn't + // expired, don't do anything or we could get disconnected for + // spamming the server if (get_elapsed_time(mLocalWalkTime) < walkingKeyboardDelay) return; } @@ -1445,14 +1438,13 @@ int LocalPlayer::getAttackRange() const } else { - // TODO: Fix this to be more generic const Item *const weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT); if (weapon) { const ItemInfo &info = weapon->getInfo(); return info.getAttackRange(); } - return 48; // unarmed range + return 48; // unarmed range } } @@ -1659,7 +1651,7 @@ void LocalPlayer::processEvent(Channels channel, { mMessages.pop_back(); // TRANSLATORS: this is job experience - pair.first.append(strprintf (", %d %s", + pair.first.append(strprintf(", %d %s", change, _("job"))); mMessages.push_back(pair); } @@ -2251,10 +2243,10 @@ void LocalPlayer::changeEquipmentBeforeAttack(const Being *const target) const if (!inv) return; - //if attack distance for sword + // if attack distance for sword if (allowSword) { - //finding sword + // finding sword item = inv->findItem(571, 0); if (!item) @@ -2576,20 +2568,20 @@ void LocalPlayer::crazyMove8() // up, ri,do,le static const int movesX[][4] = { - {-1, 0, 1, 0}, //move left - { 0, 1, 0, -1}, //move up - { 1, 0, -1, 0}, //move right - { 0, -1, 0, 1} //move down + {-1, 0, 1, 0}, // move left + { 0, 1, 0, -1}, // move up + { 1, 0, -1, 0}, // move right + { 0, -1, 0, 1} // move down }; // look // up, ri,do,le static const int movesY[][4] = { - { 0, -1, 0, 1}, //move left - {-1, 0, 1, 0}, //move up - { 0, 1, 0, -1}, //move right - { 1, 0, -1, 0} //move down + { 0, -1, 0, 1}, // move left + {-1, 0, 1, 0}, // move up + { 0, 1, 0, -1}, // move right + { 1, 0, -1, 0} // move down }; if (mDirection == Being::UP) @@ -3002,10 +2994,7 @@ bool LocalPlayer::pickUpItems(int pickUpType) FloorItem *item = actorSpriteManager->findItem(x, y); if (item) - { status = pickUp(item); - //status = true; - } if (pickUpType == 0) pickUpType = mPickUpType; @@ -3172,23 +3161,23 @@ void LocalPlayer::magicAttack() const switch (mMagicAttackType) { - //flar W00 + // flar W00 case 0: tryMagic("#flar", 1, 0, 10); break; - //chiza W01 + // chiza W01 case 1: tryMagic("#chiza", 1, 0, 9); break; - //ingrav W10 + // ingrav W10 case 2: tryMagic("#ingrav", 2, 2, 20); break; - //frillyar W11 + // frillyar W11 case 3: tryMagic("#frillyar", 2, 2, 25); break; - //upmarmu W12 + // upmarmu W12 case 4: tryMagic("#upmarmu", 2, 2, 20); break; -- cgit v1.2.3-60-g2f50