From a4252ba2050b16a53247335cdddd7aa13a532239 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 25 Jul 2011 03:42:09 +0300 Subject: Add removing palyers sprite logic depend on players direction. --- src/localplayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 124f2dfe1..0310bb8ad 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -1470,7 +1470,7 @@ int LocalPlayer::getAttackRange() Item *weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT); if (weapon) { - const ItemInfo info = weapon->getInfo(); + const ItemInfo &info = weapon->getInfo(); return info.getAttackRange(); } return 48; // unarmed range -- cgit v1.2.3-60-g2f50