From 87dc57caff1b01f4abe2cc14bfc56f5bc130fbb6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 3 Jul 2014 18:00:02 +0300 Subject: Add item attribute useButton2 and use it in inventory. --- src/gui/windows/inventorywindow.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/gui') diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp index 5a29d5de0..2802a063d 100644 --- a/src/gui/windows/inventorywindow.cpp +++ b/src/gui/windows/inventorywindow.cpp @@ -642,7 +642,8 @@ void InventoryWindow::updateButtons(const Item *item) if (mUseButton) { const ItemInfo &info = item->getInfo(); - const std::string &str = info.getUseButton(); + const std::string &str = (item->isEquipment() && item->isEquipped()) + ? info.getUseButton2() : info.getUseButton(); if (str.empty()) { mUseButton->setEnabled(false); -- cgit v1.2.3-70-g09d2