From c9795055ee1b6079ef9b0c0e3faf4bb79704bd98 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 25 Jul 2016 02:30:47 +0300 Subject: Add into player attributes prefix PLAYER_. --- src/gui/windows/skilldialog.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gui/windows/skilldialog.cpp') diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 562b8471d..eed99542c 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -206,7 +206,7 @@ void SkillDialog::update() { // TRANSLATORS: skills dialog label mPointsLabel->setCaption(strprintf(_("Skill points available: %d"), - PlayerInfo::getAttribute(Attributes::SKILL_POINTS))); + PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS))); mPointsLabel->adjustSize(); FOR_EACH (SkillMap::const_iterator, it, mSkills) -- cgit v1.2.3-70-g09d2