From f0f135493b2951af8661c8d7e7396c713164a723 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 3 Mar 2016 22:39:35 +0300 Subject: Improve a bit calculations in viewport. --- src/gui/viewport.cpp | 30 ++++++++++++++++++++++++------ 1 file changed, 24 insertions(+), 6 deletions(-) (limited to 'src/gui/viewport.cpp') diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 341477c0f..8855c651f 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -77,6 +77,8 @@ Viewport::Viewport() : mMousePressY(0), mPixelViewX(0), mPixelViewY(0), + mMidTileX(0), + mMidTileY(0), mLocalWalkTime(-1), mCameraRelativeX(0), mCameraRelativeY(0), @@ -100,6 +102,7 @@ Viewport::Viewport() : config.addListener("longmouseclick", this); setFocusable(true); + updateMidVars(); } Viewport::~Viewport() @@ -134,14 +137,10 @@ void Viewport::draw(Graphics *const graphics) lastTick = tick_time; // Calculate viewpoint - const int midTileX = (graphics->mWidth + mScrollCenterOffsetX) / 2; - const int midTileY = (graphics->mHeight + mScrollCenterOffsetY) / 2; const Vector &playerPos = localPlayer->getPosition(); - const int player_x = CAST_S32(playerPos.x) - - midTileX + mCameraRelativeX; - const int player_y = CAST_S32(playerPos.y) - - midTileY + mCameraRelativeY; + const int player_x = CAST_S32(playerPos.x) - mMidTileX; + const int player_y = CAST_S32(playerPos.y) - mMidTileY; if (mScrollLaziness < 1) mScrollLaziness = 1; // Avoids division by zero @@ -950,6 +949,7 @@ void Viewport::toggleCameraMode() { mCameraRelativeX = 0; mCameraRelativeY = 0; + updateMidVars(); } UpdateStatusListener::distributeEvent(); } @@ -974,6 +974,7 @@ void Viewport::moveCamera(const int dx, const int dy) { mCameraRelativeX += dx; mCameraRelativeY += dy; + updateMidVars(); } void Viewport::moveCameraToActor(const BeingId actorId, @@ -990,6 +991,7 @@ void Viewport::moveCameraToActor(const BeingId actorId, settings.cameraMode = 1; mCameraRelativeX = CAST_S32(actorPos.x - playerPos.x) + x; mCameraRelativeY = CAST_S32(actorPos.y - playerPos.y) + y; + updateMidVars(); } void Viewport::moveCameraToPosition(const int x, const int y) @@ -1002,6 +1004,7 @@ void Viewport::moveCameraToPosition(const int x, const int y) mCameraRelativeX = x - CAST_S32(playerPos.x); mCameraRelativeY = y - CAST_S32(playerPos.y); + updateMidVars(); } void Viewport::moveCameraRelative(const int x, const int y) @@ -1009,6 +1012,7 @@ void Viewport::moveCameraRelative(const int x, const int y) settings.cameraMode = 1; mCameraRelativeX += x; mCameraRelativeY += y; + updateMidVars(); } void Viewport::returnCamera() @@ -1016,6 +1020,7 @@ void Viewport::returnCamera() settings.cameraMode = 0; mCameraRelativeX = 0; mCameraRelativeY = 0; + updateMidVars(); } void Viewport::validateSpeed() @@ -1027,3 +1032,16 @@ void Viewport::validateSpeed() Game::instance()->setValidSpeed(); } } + +void Viewport::updateMidVars() +{ + mMidTileX = (mainGraphics->mWidth + mScrollCenterOffsetX) / 2 + - mCameraRelativeX; + mMidTileY = (mainGraphics->mHeight + mScrollCenterOffsetY) / 2 + - mCameraRelativeY; +} + +void Viewport::videoResized() +{ + updateMidVars(); +} -- cgit v1.2.3-70-g09d2