From d670395fff93f805b666e0cc4cc56cdb880e0bba Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 25 Jul 2014 22:03:28 +0300 Subject: Use all methods in gamemodifiers as static. --- src/game.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 2262e34e5..c96771e46 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -141,7 +141,6 @@ static void initEngines() actorManager = new ActorManager; commandHandler = new CommandHandler; effectManager = new EffectManager; - modifiers = new GameModifiers; AuctionManager::init(); GuildManager::init(); @@ -423,7 +422,6 @@ Game::~Game() AnimatedSprite::setEnableCache(false); - delete2(modifiers); delete2(actorManager) if (client->getState() != STATE_CHANGE_MAP) delete2(player_node) -- cgit v1.2.3-70-g09d2