From 6336dabcb33ca6b4d417b352fa0b12651b6f4c57 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 23 Jul 2014 00:39:12 +0300 Subject: move "change away type" option into gamemodifiers. --- src/game.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index f97b55d66..aaa0ed9cf 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -686,7 +686,7 @@ void Game::adjustPerfomance() mNextAdjustTime = time + adjustDelay; if (mAdjustLevel > 3 || !player_node || player_node->getHalfAway() - || player_node->getAway()) + || settings.awayMode) { return; } @@ -906,7 +906,7 @@ void Game::updateFrameRate(int fpsLimit) { if (!fpsLimit) { - if (player_node && player_node->getAway()) + if (settings.awayMode) { if (settings.inputFocused || settings.mouseFocused) fpsLimit = config.getIntValue("fpslimit"); @@ -934,7 +934,7 @@ void Game::handleInput() eventsManager.handleGameEvents(); // If the user is configuring the keys then don't respond. - if (!player_node || !keyboard.isEnabled() || player_node->getAway()) + if (!keyboard.isEnabled() || settings.awayMode) { BLOCK_END("Game::handleInput 1") return; -- cgit v1.2.3-60-g2f50