From 3eb27b1cb9b1f645ab5bf9d972ce3d73ec743226 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 7 Oct 2013 18:09:16 +0300 Subject: Move some events code from client into eventsmanager. --- src/eventsmanager.cpp | 112 ++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 108 insertions(+), 4 deletions(-) (limited to 'src/eventsmanager.cpp') diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp index 8866b03db..c2b4b4c72 100644 --- a/src/eventsmanager.cpp +++ b/src/eventsmanager.cpp @@ -21,7 +21,14 @@ #include "eventsmanager.h" #include "configuration.h" +#include "client.h" +#include "game.h" #include "logger.h" +#include "mumblemanager.h" + +#include "being/localplayer.h" + +#include "input/inputmanager.h" #include "debug.h" @@ -38,14 +45,111 @@ void EventsManager::init() config.addListener("logInput", this); } -bool EventsManager::handleEvent(const SDL_Event &event) +bool EventsManager::handleEvents() { - if (mLogInput) - logEvent(event); - switch (event.type) + if (Game::instance()) { + // Let the game handle the events while it is active + Game::instance()->handleInput(); } + else + { + SDL_Event event; + + // Handle SDL events +#ifdef USE_SDL2 + while (SDL_WaitEventTimeout(&event, 0)) +#else + while (SDL_PollEvent(&event)) +#endif + { + if (mLogInput) + logEvent(event); + + switch (event.type) + { + case SDL_QUIT: + client->setState(STATE_EXIT); + logger->log1("force exit"); + break; + + case SDL_KEYDOWN: + if (inputManager.handleAssignKey( + event, INPUT_KEYBOARD)) + { + continue; + } + inputManager.updateConditionMask(); + break; + + case SDL_KEYUP: + if (inputManager.handleAssignKey( + event, INPUT_KEYBOARD)) + { + continue; + } + inputManager.updateConditionMask(); + break; + + case SDL_JOYBUTTONDOWN: + inputManager.handleAssignKey(event, INPUT_JOYSTICK); + break; + + case SDL_MOUSEMOTION: + break; + +#ifdef ANDROID +#ifndef USE_SDL2 + case SDL_ACTIVEEVENT: + if ((event.active.state & SDL_APPACTIVE) + && !event.active.gain) + { + client->setState(STATE_EXIT); + logger->log1("exit on lost focus"); + } + break; + case SDL_KEYBOARDSHOW: + client->updateScreenKeyboard(event.user.code); + break; + + case SDL_ACCELEROMETER: + break; +#endif +#endif + default: + break; + +#ifdef USE_SDL2 + case SDL_WINDOWEVENT: + client->handleSDL2WindowEvent(event); + break; +#else +#ifndef ANDROID + case SDL_ACTIVEEVENT: + client->handleActive(event); + break; +#endif + case SDL_VIDEORESIZE: + client->resizeVideo(event.resize.w, event.resize.h, false); + break; +#endif + } + + if (inputManager.handleEvent(event)) + continue; + +#ifdef USE_MUMBLE + if (player_node && mumbleManager) + { + mumbleManager->setPos(player_node->getTileX(), + player_node->getTileY(), player_node->getDirection()); + } +#endif + } + if (client->getState() == STATE_EXIT) + return true; + } return false; } -- cgit v1.2.3-60-g2f50