From b9fe47de21f8c899bfe36f70633a8c8110314d77 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 23 Aug 2013 15:02:10 +0300 Subject: extent SDL event logging for SDL2. add events logging before login into game. --- src/client.cpp | 55 +++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 53 insertions(+), 2 deletions(-) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index f615ec2d2..ea1da8247 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -317,7 +317,8 @@ Client::Client(const Options &options) : mIsMinimized(false), mInputFocused(true), mMouseFocused(true), - mNewMessageFlag(false) + mNewMessageFlag(false), + mLogInput(false) { mInstance = this; @@ -677,7 +678,6 @@ void Client::gameInit() const int fpsLimit = config.getIntValue("fpslimit"); mLimitFps = fpsLimit > 0; - SDL_initFramerate(&mFpsManager); setFramerate(fpsLimit); config.addListener("fpslimit", this); @@ -688,7 +688,9 @@ void Client::gameInit() config.addListener("vsync", this); config.addListener("repeateDelay", this); config.addListener("repeateInterval", this); + config.addListener("logInput", this); setGuiAlpha(config.getFloatValue("guialpha")); + mLogInput = config.getBoolValue("logInput"); optionChanged("fpslimit"); start_time = static_cast(time(nullptr)); @@ -939,6 +941,8 @@ int Client::gameExec() // Handle SDL events while (SDL_PollEvent(&event)) { + if (mLogInput) + logEvent(event); switch (event.type) { case SDL_QUIT: @@ -1846,6 +1850,10 @@ void Client::optionChanged(const std::string &name) { applyKeyRepeat(); } + else if (name == "logInput") + { + mLogInput = config.getBoolValue("logInput"); + } } void Client::action(const gcn::ActionEvent &event) @@ -2942,6 +2950,11 @@ void Client::logEvent(const SDL_Event &event) event.motion.state, event.motion.x, event.motion.y); break; #ifdef USE_SDL2 +#define winEventLog(name, name2) \ + case name: \ + str = name2; \ + break + case SDL_KEYDOWN: logger->log("event: SDL_KEYDOWN: %d,%d", event.key.state, event.key.keysym.scancode); @@ -2950,6 +2963,44 @@ void Client::logEvent(const SDL_Event &event) logger->log("event: SDL_KEYUP: %d,%d", event.key.state, event.key.keysym.scancode); break; + case SDL_WINDOWEVENT: + { + const int data1 = event.window.data1; + const int data2 = event.window.data2; + std::string str; + switch (event.window.event) + { + winEventLog(SDL_WINDOWEVENT_NONE, "SDL_WINDOWEVENT_NONE"); + winEventLog(SDL_WINDOWEVENT_SHOWN, "SDL_WINDOWEVENT_SHOWN"); + winEventLog(SDL_WINDOWEVENT_HIDDEN, "SDL_WINDOWEVENT_HIDDEN"); + winEventLog(SDL_WINDOWEVENT_EXPOSED, + "SDL_WINDOWEVENT_EXPOSED"); + winEventLog(SDL_WINDOWEVENT_MOVED, "SDL_WINDOWEVENT_MOVED"); + winEventLog(SDL_WINDOWEVENT_RESIZED, + "SDL_WINDOWEVENT_RESIZED"); + winEventLog(SDL_WINDOWEVENT_SIZE_CHANGED, + "SDL_WINDOWEVENT_SIZE_CHANGED"); + winEventLog(SDL_WINDOWEVENT_MINIMIZED, + "SDL_WINDOWEVENT_MINIMIZED"); + winEventLog(SDL_WINDOWEVENT_MAXIMIZED, + "SDL_WINDOWEVENT_MAXIMIZED"); + winEventLog(SDL_WINDOWEVENT_RESTORED, + "SDL_WINDOWEVENT_RESTORED"); + winEventLog(SDL_WINDOWEVENT_ENTER, "SDL_WINDOWEVENT_ENTER"); + winEventLog(SDL_WINDOWEVENT_LEAVE, "SDL_WINDOWEVENT_LEAVE"); + winEventLog(SDL_WINDOWEVENT_FOCUS_GAINED, + "SDL_WINDOWEVENT_FOCUS_GAINED"); + winEventLog(SDL_WINDOWEVENT_FOCUS_LOST, + "SDL_WINDOWEVENT_FOCUS_LOST"); + winEventLog(SDL_WINDOWEVENT_CLOSE, "SDL_WINDOWEVENT_CLOSE"); + default: + str = "unknown"; + break; + } + logger->log("event: SDL_WINDOWEVENT: %s: %d,%d", + str.c_str(), data1, data2); + break; + } #else case SDL_KEYDOWN: logger->log("event: SDL_KEYDOWN: %d,%d,%d", event.key.state, -- cgit v1.2.3-60-g2f50