From b0e9e564c2cf081e512798f157dbbaebd7b99983 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 17 Oct 2013 23:59:18 +0300 Subject: move virtual member calls from connectiondialog constuctor into postInit. --- src/client.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/client.cpp') diff --git a/src/client.cpp b/src/client.cpp index f53873c6a..a3d07440a 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1235,6 +1235,7 @@ int Client::gameExec() mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Connecting to server"), STATE_SWITCH_SERVER); + mCurrentDialog->postInit(); TranslationManager::loadCurrentLang(); BLOCK_END("Client::gameExec STATE_CONNECT_SERVER") break; @@ -1278,6 +1279,7 @@ int Client::gameExec() mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Logging in"), STATE_SWITCH_SERVER); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT") break; @@ -1317,6 +1319,7 @@ int Client::gameExec() mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Entering game world"), STATE_WORLD_SELECT); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_WORLD_SELECT_ATTEMPT") break; @@ -1439,6 +1442,7 @@ int Client::gameExec() // TRANSLATORS: connection dialog header _("Requesting characters"), STATE_SWITCH_SERVER); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_GET_CHARACTERS") break; @@ -1480,6 +1484,7 @@ int Client::gameExec() _("Connecting to the game server"), Net::getNetworkType() != ServerInfo::MANASERV ? STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_CONNECT_GAME") break; @@ -1492,6 +1497,7 @@ int Client::gameExec() // TRANSLATORS: connection dialog header _("Changing game servers"), STATE_SWITCH_CHARACTER); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_CHANGE_MAP") break; @@ -1574,6 +1580,7 @@ int Client::gameExec() mCurrentDialog = new ConnectionDialog( // TRANSLATORS: connection dialog header _("Requesting registration details"), STATE_LOGIN); + mCurrentDialog->postInit(); BLOCK_END("Client::gameExec STATE_REGISTER_PREP") break; -- cgit v1.2.3-60-g2f50