From 495b746d928f28ce3e13ff95f26e8cddff2fb06e Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 19 May 2014 00:24:52 +0300 Subject: Move itemslot into separate file. --- src/being/localplayer.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/being') diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 62eecb9b2..ea35660d8 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -67,6 +67,7 @@ #include "net/playerhandler.h" #include "resources/iteminfo.h" +#include "resources/itemslot.h" #include "resources/db/emotedb.h" #include "resources/db/weaponsdb.h" @@ -903,7 +904,7 @@ int LocalPlayer::getAttackRange() const } else { - const Item *const weapon = PlayerInfo::getEquipment(EQUIP_FIGHT1_SLOT); + const Item *const weapon = PlayerInfo::getEquipment(ItemSlot::FIGHT1_SLOT); if (weapon) { const ItemInfo &info = weapon->getInfo(); @@ -3459,7 +3460,7 @@ void LocalPlayer::imitateOutfit(const Being *const player, const int equipmentSlot = Net::getInventoryHandler() ->convertFromServerSlot(sprite); // logger->log("equipmentSlot: " + toString(equipmentSlot)); - if (equipmentSlot == EQUIP_PROJECTILE_SLOT) + if (equipmentSlot == ItemSlot::PROJECTILE_SLOT) return; const Item *const item = PlayerInfo::getEquipment(equipmentSlot); -- cgit v1.2.3-70-g09d2