From 0d6ca48b79a596bec11fc7351fadbf3b1fc1f67b Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Mon, 19 May 2014 01:11:52 +0300
Subject: Move itemsoundevent into separate file.

---
 src/being/being.cpp      | 22 +++++++++++-----------
 src/being/playerinfo.cpp | 22 +++++++++++-----------
 2 files changed, 22 insertions(+), 22 deletions(-)

(limited to 'src/being')

diff --git a/src/being/being.cpp b/src/being/being.cpp
index fbbbfecae..3446351c9 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -594,7 +594,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
         mDamageTaken += amount;
         if (mInfo)
         {
-            playSfx(mInfo->getSound(SOUND_EVENT_HURT), this, false, mX, mY);
+            playSfx(mInfo->getSound(ItemSoundEvent::HURT), this, false, mX, mY);
 
             if (!mInfo->isStaticMaxHP())
             {
@@ -754,13 +754,13 @@ void Being::handleAttack(Being *const victim, const int damage,
                 weaponId = -100 - mSubType;
             const ItemInfo &info = ItemDB::get(weaponId);
             playSfx(info.getSound((damage > 0) ?
-                SOUND_EVENT_HIT : SOUND_EVENT_MISS), victim, true, mX, mY);
+                ItemSoundEvent::HIT : ItemSoundEvent::MISS), victim, true, mX, mY);
         }
     }
     else
     {
         playSfx(mInfo->getSound((damage > 0) ?
-            SOUND_EVENT_HIT : SOUND_EVENT_MISS), victim, true, mX, mY);
+            ItemSoundEvent::HIT : ItemSoundEvent::MISS), victim, true, mX, mY);
     }
 }
 
@@ -804,7 +804,7 @@ void Being::handleSkill(Being *const victim, const int damage,
     else
     {
         playSfx(mInfo->getSound((damage > 0) ?
-            SOUND_EVENT_HIT : SOUND_EVENT_MISS), victim, true, mX, mY);
+            ItemSoundEvent::HIT : ItemSoundEvent::MISS), victim, true, mX, mY);
     }
 }
 
@@ -1135,7 +1135,7 @@ void Being::setAction(const BeingAction::Action &action, const int attackId)
             if (mInfo)
             {
                 playSfx(mInfo->getSound(
-                    SOUND_EVENT_MOVE), nullptr, true, mX, mY);
+                    ItemSoundEvent::MOVE), nullptr, true, mX, mY);
             }
             currentAction = getMoveAction();
             // Note: When adding a run action,
@@ -1146,11 +1146,11 @@ void Being::setAction(const BeingAction::Action &action, const int attackId)
             currentAction = getSitAction();
             if (mInfo)
             {
-                ItemSoundEvent event;
+                ItemSoundEvent::Type event;
                 if (currentAction == SpriteAction::SITTOP)
-                    event = SOUND_EVENT_SITTOP;
+                    event = ItemSoundEvent::SITTOP;
                 else
-                    event = SOUND_EVENT_SIT;
+                    event = ItemSoundEvent::SIT;
                 playSfx(mInfo->getSound(event), nullptr, true, mX, mY);
             }
             break;
@@ -1198,7 +1198,7 @@ void Being::setAction(const BeingAction::Action &action, const int attackId)
         case BeingAction::HURT:
             if (mInfo)
             {
-                playSfx(mInfo->getSound(SOUND_EVENT_HURT),
+                playSfx(mInfo->getSound(ItemSoundEvent::HURT),
                     this, false, mX, mY);
             }
             break;
@@ -1206,7 +1206,7 @@ void Being::setAction(const BeingAction::Action &action, const int attackId)
             currentAction = getDeadAction();
             if (mInfo)
             {
-                playSfx(mInfo->getSound(SOUND_EVENT_DIE), this, false, mX, mY);
+                playSfx(mInfo->getSound(ItemSoundEvent::DIE), this, false, mX, mY);
                 if (mType == ActorType::MONSTER || mType == ActorType::NPC)
                     mYDiff = mInfo->getDeadSortOffsetY();
             }
@@ -1217,7 +1217,7 @@ void Being::setAction(const BeingAction::Action &action, const int attackId)
         case BeingAction::SPAWN:
             if (mInfo)
             {
-                playSfx(mInfo->getSound(SOUND_EVENT_SPAWN),
+                playSfx(mInfo->getSound(ItemSoundEvent::SPAWN),
                     nullptr, true, mX, mY);
             }
             currentAction = getSpawnAction();
diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index 4978bd494..5632c8d38 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -232,21 +232,21 @@ void setEquipmentBackend(Equipment::Backend *const backend)
 void equipItem(const Item *const item, const bool sfx)
 {
     if (sfx)
-        ItemSoundManager::playSfx(item, SOUND_EVENT_EQUIP);
+        ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP);
     Net::getInventoryHandler()->equipItem(item);
 }
 
 void unequipItem(const Item *const item, const bool sfx)
 {
     if (sfx)
-        ItemSoundManager::playSfx(item, SOUND_EVENT_UNEQUIP);
+        ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP);
     Net::getInventoryHandler()->unequipItem(item);
 }
 
 void useItem(const Item *const item, const bool sfx)
 {
     if (sfx)
-        ItemSoundManager::playSfx(item, SOUND_EVENT_USE);
+        ItemSoundManager::playSfx(item, ItemSoundEvent::USE);
     Net::getInventoryHandler()->useItem(item);
 }
 
@@ -259,13 +259,13 @@ void useEquipItem(const Item *const item, const bool sfx)
             if (item->isEquipped())
             {
                 if (sfx)
-                    ItemSoundManager::playSfx(item, SOUND_EVENT_UNEQUIP);
+                    ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP);
                 Net::getInventoryHandler()->unequipItem(item);
             }
             else
             {
                 if (sfx)
-                    ItemSoundManager::playSfx(item, SOUND_EVENT_EQUIP);
+                    ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP);
                 Net::getInventoryHandler()->equipItem(item);
             }
         }
@@ -275,7 +275,7 @@ void useEquipItem(const Item *const item, const bool sfx)
             {
                 Net::getInventoryHandler()->useItem(item);
                 if (sfx)
-                    ItemSoundManager::playSfx(item, SOUND_EVENT_USE);
+                    ItemSoundManager::playSfx(item, ItemSoundEvent::USE);
             }
         }
     }
@@ -290,13 +290,13 @@ void useEquipItem2(const Item *const item, const bool sfx)
             if (item->isEquipped())
             {
                 if (sfx)
-                    ItemSoundManager::playSfx(item, SOUND_EVENT_UNEQUIP);
+                    ItemSoundManager::playSfx(item, ItemSoundEvent::UNEQUIP);
                 Net::getInventoryHandler()->unequipItem(item);
             }
             else
             {
                 if (sfx)
-                    ItemSoundManager::playSfx(item, SOUND_EVENT_EQUIP);
+                    ItemSoundManager::playSfx(item, ItemSoundEvent::EQUIP);
                 Net::getInventoryHandler()->equipItem(item);
             }
         }
@@ -305,7 +305,7 @@ void useEquipItem2(const Item *const item, const bool sfx)
             if (mProtectedItems.find(item->getId()) == mProtectedItems.end())
             {
                 if (sfx)
-                    ItemSoundManager::playSfx(item, SOUND_EVENT_USE);
+                    ItemSoundManager::playSfx(item, ItemSoundEvent::USE);
                 Net::getInventoryHandler()->useItem(item);
             }
         }
@@ -317,7 +317,7 @@ void dropItem(const Item *const item, const int amount, const bool sfx)
     if (item && mProtectedItems.find(item->getId()) == mProtectedItems.end())
     {
         if (sfx)
-            ItemSoundManager::playSfx(item, SOUND_EVENT_DROP);
+            ItemSoundManager::playSfx(item, ItemSoundEvent::DROP);
         Net::getInventoryHandler()->dropItem(item, amount);
     }
 }
@@ -325,7 +325,7 @@ void dropItem(const Item *const item, const int amount, const bool sfx)
 void pickUpItem(const FloorItem *const item, const bool sfx)
 {
     if (sfx)
-        ItemSoundManager::playSfx(item, SOUND_EVENT_PICKUP);
+        ItemSoundManager::playSfx(item, ItemSoundEvent::PICKUP);
     Net::getPlayerHandler()->pickUp(item);
 }
 
-- 
cgit v1.2.3-70-g09d2