From 618eb708d5ca59039cb978099c7606760a5fca5b Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 1 May 2017 00:58:18 +0300 Subject: Remove ServerFeatures haveBrokenAttackDistance because it depend only on server type. --- src/being/localplayer.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/being/localplayer.cpp') diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index f3ec36a14..730421b70 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -1285,8 +1285,8 @@ void LocalPlayer::moveToTarget(int dist) dist = settings.moveToTargetType; if (dist != 0) { - const bool broken = serverFeatures - ->haveBrokenPlayerAttackDistance(); + const bool broken = (Net::getNetworkType() == + ServerType::TMWATHENA); switch (dist) { case 10: @@ -2254,8 +2254,7 @@ void LocalPlayer::attack2(Being *const target, const bool keep, if (!dontChangeEquipment && target) changeEquipmentBeforeAttack(target); - const bool broken = serverFeatures - ->haveBrokenPlayerAttackDistance(); + const bool broken = (Net::getNetworkType() == ServerType::TMWATHENA); // probably need cache getPathLength(target) if ((!target || settings.attackType == 0 || settings.attackType == 3) -- cgit v1.2.3-70-g09d2