From 3b71334296de5b53d2a6fa64c33b283ca3fa2a71 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 21 Mar 2016 21:28:24 +0300 Subject: Show effect names in debug window in target tab. --- src/being/actorsprite.cpp | 25 +++++++++++++++++++++++-- 1 file changed, 23 insertions(+), 2 deletions(-) (limited to 'src/being/actorsprite.cpp') diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index 5334bcb6a..b315a7c08 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -248,8 +248,8 @@ static void applyEffectByOption1(ActorSprite *const actor, { FOR_EACH (OptionsMapCIter, it, options) { - const int opt = (*it).first; - const int id = (*it).second; + const uint32_t opt = (*it).first; + const uint32_t id = (*it).second; if (opt == option) { actor->setStatusEffect(id, Enable_true); @@ -544,3 +544,24 @@ void ActorSprite::cleanupTargetCursors() } end_foreach } + +std::string ActorSprite::getStatusEffectsString() const +{ + std::string effectsStr; + if (!mStatusEffects.empty()) + { + FOR_EACH (std::set::const_iterator, it, mStatusEffects) + { + const StatusEffect *const effect = + StatusEffectDB::getStatusEffect( + *it, + Enable_true); + if (!effect) + continue; + if (!effectsStr.empty()) + effectsStr.append(", "); + effectsStr.append(effect->mName); + } + } + return effectsStr; +} -- cgit v1.2.3-60-g2f50