From 203045d6184a3e6246b64b3433f43e0bfebc2e31 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 8 Feb 2016 19:38:34 +0300 Subject: Add support for post delay status effect. It change cast animation to stand. --- src/being/actorsprite.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/being/actorsprite.cpp') diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index 02da33367..63f224c3d 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -242,12 +242,16 @@ void ActorSprite::updateStatusEffect(const int index, const Enable newStatus) return; if (effect->isPoison() && getType() == ActorType::Player) setPoison(newStatus == Enable_true); +#ifdef EATHENA_SUPPORT else if (effect->isCart() && localPlayer == this) setHaveCart(newStatus == Enable_true); else if (effect->isRiding()) setRiding(newStatus == Enable_true); else if (effect->isTrickDead()) setTrickDead(newStatus == Enable_true); + else if (effect->isPostDelay()) + setPostDelay(newStatus == Enable_true); +#endif handleStatusEffect(effect, index); } -- cgit v1.2.3-60-g2f50