From ef7f53e43ce4306080efae3b86443a6016a3e66a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 6 Jan 2011 21:25:25 +0200 Subject: Set sound volume depends on distance to object. --- src/being.cpp | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) (limited to 'src/being.cpp') diff --git a/src/being.cpp b/src/being.cpp index 2372cfe1b..1d8178670 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -568,7 +568,15 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type) mDamageTaken += amount; if (mInfo) { - sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT)); + if (attacker) + { + sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT), + attacker->getTileX(), attacker->getTileY()); + } + else + { + sound.playSfx(mInfo->getSound(SOUND_EVENT_HURT)); + } if (!mInfo->isStaticMaxHP()) { if (!mHP && mInfo->getMaxHP() < mDamageTaken) @@ -618,7 +626,7 @@ void Being::handleAttack(Being *victim, int damage, } sound.playSfx(mInfo->getSound((damage > 0) ? - SOUND_EVENT_HIT : SOUND_EVENT_MISS)); + SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY); } void Being::setName(const std::string &name) @@ -904,7 +912,7 @@ void Being::setAction(Action action, int attackType _UNUSED_) case DEAD: currentAction = SpriteAction::DEAD; if (mInfo) - sound.playSfx(mInfo->getSound(SOUND_EVENT_DIE)); + sound.playSfx(mInfo->getSound(SOUND_EVENT_DIE), mX, mY); break; case STAND: currentAction = SpriteAction::STAND; -- cgit v1.2.3-60-g2f50