From 6c3974a46c659e558b2b5f249b7b000a5b39fe25 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 19 Oct 2013 16:27:33 +0300 Subject: Rename actorspritemanager into actormanager. --- src/actormanager.h | 357 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 357 insertions(+) create mode 100644 src/actormanager.h (limited to 'src/actormanager.h') diff --git a/src/actormanager.h b/src/actormanager.h new file mode 100644 index 000000000..93068b8c8 --- /dev/null +++ b/src/actormanager.h @@ -0,0 +1,357 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef ACTORMANAGER_H +#define ACTORMANAGER_H + +#include "flooritem.h" + +#include "being/being.h" + +#include "localconsts.h" + +class LocalPlayer; +class Map; + +typedef std::set ActorSprites; +typedef ActorSprites::iterator ActorSpritesIterator; +typedef ActorSprites::const_iterator ActorSpritesConstIterator; + +class ActorManager final: public ConfigListener +{ + public: + ActorManager(); + + A_DELETE_COPY(ActorManager) + + ~ActorManager(); + + /** + * Sets the map on which ActorSprites are created. + */ + void setMap(Map *const map); + + /** + * Sets the current player. + */ + void setPlayer(LocalPlayer *const player); + + /** + * Create a Being and add it to the list of ActorSprites. + */ + Being *createBeing(const int id, const ActorSprite::Type type, + const uint16_t subtype) A_WARN_UNUSED; + + /** + * Create a FloorItem and add it to the list of ActorSprites. + */ + FloorItem *createItem(const int id, const int itemId, + const int x, const int y, + const int amount, const unsigned char color, + const int subX, const int subY); + + /** + * Destroys the given ActorSprite at the end of + * ActorManager::logic. + */ + void destroy(ActorSprite *const actor); + + void erase(ActorSprite *const actor); + + void undelete(const ActorSprite *const actor); + + /** + * Returns a specific Being, by id; + */ + Being *findBeing(const int id) const A_WARN_UNUSED; + + /** + * Returns a being at specific coordinates. + */ + Being *findBeing(const int x, const int y, const ActorSprite::Type + type = ActorSprite::UNKNOWN) const A_WARN_UNUSED; + + /** + * Returns a being at the specific pixel. + */ + Being *findBeingByPixel(const int x, const int y, + const bool allPlayers = false) + const A_WARN_UNUSED; + + /** + * Returns a beings at the specific pixel. + */ + void findBeingsByPixel(std::vector &beings, + const int x, const int y, + const bool allPlayers) const; + + /** + * Returns a portal at the specific tile. + */ + Being *findPortalByTile(const int x, const int y) const A_WARN_UNUSED; + + /** + * Returns a specific FloorItem, by id. + */ + FloorItem *findItem(const int id) const A_WARN_UNUSED; + + /** + * Returns a FloorItem at specific coordinates. + */ + FloorItem *findItem(const int x, const int y) const A_WARN_UNUSED; + + /** + * Returns a being nearest to specific coordinates. + * + * @param x X coordinate in pixels. + * @param y Y coordinate in pixels. + * @param maxTileDist Maximal distance in tiles. If minimal distance is + * larger, no being is returned. + * @param type The type of being to look for. + */ + Being *findNearestLivingBeing(const int x, const int y, + int maxTileDist, + const ActorSprite::Type + type = Being::UNKNOWN, + const Being *const + excluded = nullptr) const A_WARN_UNUSED; + + /** + * Returns a being nearest to another being. + * + * @param aroundBeing The being to search around. + * @param maxTileDist Maximal distance in tiles. If minimal distance is + * larger, no being is returned. + * @param type The type of being to look for. + */ + Being *findNearestLivingBeing(const Being *const aroundBeing, + const int maxTileDist, + const ActorSprite::Type + type = Being::UNKNOWN) + const A_WARN_UNUSED; + + /** + * Finds a being by name and (optionally) by type. + */ + Being *findBeingByName(const std::string &name, + const ActorSprite::Type + type = Being::UNKNOWN) const A_WARN_UNUSED; + + /** + * Finds a nearest being by name and (optionally) by type. + */ + Being *findNearestByName(const std::string &name, + const Being::Type &type = Being::UNKNOWN) + const A_WARN_UNUSED; + + /** + * Heal all players in distance. + * + * \param maxdist maximal distance. If minimal distance is larger, + * no being is returned + */ +// void HealAllTargets(Being *aroundBeing, int maxdist, +// Being::Type type) const; + + void healTarget() const; + + void heal(const Being *const target) const; + + void itenplz() const; + + /** + * Returns the whole list of beings. + */ + const ActorSprites &getAll() const; + + /** + * Returns true if the given ActorSprite is in the manager's list, + * false otherwise. + * + * \param actor the ActorSprite to search for + */ + bool hasActorSprite(const ActorSprite *const actor) + const A_WARN_UNUSED; + + /** + * Performs ActorSprite logic and deletes ActorSprite scheduled to be + * deleted. + */ + void logic(); + + /** + * Destroys all ActorSprites except the local player + */ + void clear(); + + void addBlock(const uint32_t id); + + void deleteBlock(const uint32_t id); + + bool isBlocked(const uint32_t id) const; + + void printAllToChat() const; + + void printBeingsToChat(const ActorSprites &beings, + const std::string &header) const; + + void printBeingsToChat(const std::vector &beings, + const std::string &header) const; + + void getPlayerNames(StringVect &names, + const bool npcNames) const; + + void getMobNames(StringVect &names) const; + + void updatePlayerNames() const; + + void updatePlayerColors() const; + + void updatePlayerGuild() const; + + void parseLevels(std::string levels) const; + + bool pickUpAll(const int x1, const int y1, const int x2, const int y2, + const bool serverBuggy = false); + + bool pickUpNearest(const int x, const int y, int maxdist) const; + + void optionChanged(const std::string &name) override; + + void removeAttackMob(const std::string &name); + + void removePickupItem(const std::string &name); + + void addPriorityAttackMob(const std::string &name); + + void addAttackMob(const std::string &name); + + void addIgnoreAttackMob(const std::string &name); + + void addPickupItem(const std::string &name); + + void addIgnorePickupItem(const std::string &name); + + void setPriorityAttackMobs(std::list mobs) + { mPriorityAttackMobs = mobs; } + + void setAttackMobs(std::list mobs) + { mAttackMobs = mobs; } + + int getPriorityAttackMobsSize() const A_WARN_UNUSED + { return static_cast(mPriorityAttackMobs.size()); } + + int getAttackMobsSize() const A_WARN_UNUSED + { return static_cast(mAttackMobs.size()); } + + int getPickupItemsSize() const A_WARN_UNUSED + { return static_cast(mPickupItems.size()); } + +#define defList(list1, mob) \ + bool isIn##list1##List(const std::string &name) const A_WARN_UNUSED\ + { return m##list1##mob##Set.find(name) != m##list1##mob##Set.end(); }\ + void rebuild##list1##mob();\ + std::set get##list1##mob##Set() const A_WARN_UNUSED\ + { return m##list1##mob##Set; }\ + std::list get##list1##mob() const A_WARN_UNUSED\ + { return m##list1##mob; } + + defList(Attack, Mobs) + defList(PriorityAttack, Mobs) + defList(IgnoreAttack, Mobs) + defList(Pickup, Items) + defList(IgnorePickup, Items) + + const std::map &getAttackMobsMap() + const A_WARN_UNUSED + { return mAttackMobsMap; } + + const std::map &getPriorityAttackMobsMap() + const A_WARN_UNUSED + { return mPriorityAttackMobsMap; } + + int getAttackMobIndex(const std::string &name) const A_WARN_UNUSED; + + int getPriorityAttackMobIndex(const std::string &name) + const A_WARN_UNUSED; + + int getPickupItemIndex(const std::string &name) const A_WARN_UNUSED; + + int getIndexByName(const std::string &name, const std::map &map) const A_WARN_UNUSED; + + bool checkForPickup(const FloorItem *const item) const A_WARN_UNUSED; + + void updateEffects(const std::map &addEffects, + const std::set &removeEffects) const; + + protected: + bool validateBeing(const Being *const aroundBeing, + Being *const being, + const Being::Type &type, + const Being *const excluded = nullptr, + const int maxCost = 20) const A_WARN_UNUSED; + + Being *findNearestLivingBeing(const Being *const aroundBeing, + const int maxdist, + const Being::Type &type, + const int x, const int y, + const Being *const + excluded = nullptr) const A_WARN_UNUSED; + + void loadAttackList(); + void storeAttackList() const; + + ActorSprites mActors; + ActorSprites mDeleteActors; + std::set mBlockedBeings; + Map *mMap; + std::string mSpellHeal1; + std::string mSpellHeal2; + std::string mSpellItenplz; + bool mTargetDeadPlayers; + bool mTargetOnlyReachable; + bool mCyclePlayers; + bool mCycleMonsters; + bool mCycleNPC; + bool mExtMouseTargeting; + +#define defVarsP(mob) \ + std::list mPriority##mob;\ + std::set mPriority##mob##Set;\ + std::map mPriority##mob##Map; + +#define defVars(mob) \ + std::list m##mob;\ + std::set m##mob##Set;\ + std::map m##mob##Map;\ + std::list mIgnore##mob;\ + std::set mIgnore##mob##Set; + + defVarsP(AttackMobs) + defVars(AttackMobs) + defVars(PickupItems) +}; + +extern ActorManager *actorManager; + +#endif // ACTORMANAGER_H -- cgit v1.2.3-60-g2f50