From 6c3974a46c659e558b2b5f249b7b000a5b39fe25 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 19 Oct 2013 16:27:33 +0300 Subject: Rename actorspritemanager into actormanager. --- src/actionmanager.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'src/actionmanager.cpp') diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index d415f93ab..e34482c13 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -20,7 +20,7 @@ #include "actionmanager.h" -#include "actorspritemanager.h" +#include "actormanager.h" #include "dropshortcut.h" #include "emoteshortcut.h" #include "game.h" @@ -371,21 +371,21 @@ impHandler0(switchQuickDrop) impHandler0(heal) { - if (actorSpriteManager) + if (actorManager) { if (inputManager.isActionActive(Input::KEY_MOD)) { Being *target = player_node->getTarget(); if (!target || target->getType() != ActorSprite::PLAYER) { - target = actorSpriteManager->findNearestLivingBeing( + target = actorManager->findNearestLivingBeing( player_node, 10, ActorSprite::PLAYER); if (target) player_node->setTarget(target); } } - actorSpriteManager->healTarget(); + actorManager->healTarget(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; @@ -405,12 +405,12 @@ impHandler0(crazyMoves) impHandler0(itenplz) { - if (actorSpriteManager) + if (actorManager) { if (Net::getPlayerHandler() && Net::getPlayerHandler()->canUseMagic() && PlayerInfo::getAttribute(PlayerInfo::MP) >= 3) { - actorSpriteManager->itenplz(); + actorManager->itenplz(); } return true; } @@ -962,9 +962,9 @@ impHandler0(talk) if (player_node) { Being *target = player_node->getTarget(); - if (!target && actorSpriteManager) + if (!target && actorManager) { - target = actorSpriteManager->findNearestLivingBeing( + target = actorManager->findNearestLivingBeing( player_node, 1, ActorSprite::NPC); // ignore closest target if distance in each direction more than 1 if (target) @@ -1025,7 +1025,7 @@ impHandler0(attack) impHandler0(targetAttack) { - if (player_node && actorSpriteManager) + if (player_node && actorManager) { Being *target = nullptr; @@ -1035,7 +1035,7 @@ impHandler0(targetAttack) if (!player_node->getTarget()) { // Only auto target Monsters - target = actorSpriteManager->findNearestLivingBeing( + target = actorManager->findNearestLivingBeing( player_node, 90, ActorSprite::MONSTER); } else @@ -1051,9 +1051,9 @@ impHandler0(targetAttack) static bool setTarget(const ActorSprite::Type type) { - if (actorSpriteManager && player_node) + if (actorManager && player_node) { - Being *const target = actorSpriteManager->findNearestLivingBeing( + Being *const target = actorManager->findNearestLivingBeing( player_node, 20, type); if (target && target != player_node->getTarget()) -- cgit v1.2.3-70-g09d2