From 61e9fc59323157bbd3ea024e816981b975d5b2c8 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 9 Jun 2014 22:11:31 +0300 Subject: Add basic texture drawing in modernopengl. --- data/graphics/shaders/texture_vertex.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'data') diff --git a/data/graphics/shaders/texture_vertex.glsl b/data/graphics/shaders/texture_vertex.glsl index e6c1bf359..383181cd9 100644 --- a/data/graphics/shaders/texture_vertex.glsl +++ b/data/graphics/shaders/texture_vertex.glsl @@ -1,10 +1,10 @@ #version 150 core -in vec2 simplePos; +in vec2 texturePos; in vec2 texcoord; out vec2 Texcoord; uniform vec2 screen; void main() { Texcoord = texcoord; - gl_Position = vec4(simplePos.x / screen.x - 1, 1 - simplePos.y / screen.y, 0.0, 1.0); + gl_Position = vec4(texturePos.x / screen.x - 1, 1 - texturePos.y / screen.y, 0.0, 1.0); } -- cgit v1.2.3-60-g2f50