From 41836760fa59abc74098aed7450b4858dc288e56 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 11 Jun 2014 13:05:49 +0300 Subject: In modernopengl add alpha for textures. --- data/graphics/shaders/texture_frag.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'data/graphics') diff --git a/data/graphics/shaders/texture_frag.glsl b/data/graphics/shaders/texture_frag.glsl index 7eac7771e..db6c7176f 100644 --- a/data/graphics/shaders/texture_frag.glsl +++ b/data/graphics/shaders/texture_frag.glsl @@ -2,7 +2,8 @@ in vec2 Texcoord; out vec4 outColor; uniform sampler2D tex; +uniform float color; void main() { - outColor = texture(tex, Texcoord); + outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, color); } -- cgit v1.2.3-70-g09d2