From d927e92e98057c544ff6829d26807e8bc22a7441 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 2 Sep 2013 01:16:35 +0300 Subject: fix SDL2 default render mode. fixed image helper type flag. --- src/graphicsmanager.cpp | 1 - src/resources/sdl2imagehelper.cpp | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp index 471bcb630..cda6f801f 100644 --- a/src/graphicsmanager.cpp +++ b/src/graphicsmanager.cpp @@ -270,7 +270,6 @@ void GraphicsManager::initGraphics(const bool noOpenGL) break; #ifdef USE_SDL2 case RENDER_SDL2_DEFAULT: - // for debug SDL2 default is same as software mode imageHelper = new SDLImageHelper; surfaceImageHelper = new SurfaceImageHelper; mainGraphics = new SDLGraphics; diff --git a/src/resources/sdl2imagehelper.cpp b/src/resources/sdl2imagehelper.cpp index eedb58de3..0433d2595 100644 --- a/src/resources/sdl2imagehelper.cpp +++ b/src/resources/sdl2imagehelper.cpp @@ -148,7 +148,7 @@ Image *SDLImageHelper::_SDLload(SDL_Surface *tmpImage) const RenderType SDLImageHelper::useOpenGL() const { - return RENDER_SOFTWARE; + return RENDER_SDL2_DEFAULT; } SDL_Surface *SDLImageHelper::create32BitSurface(int width, int height) const -- cgit v1.2.3-70-g09d2