From 5ce3ea5e8377a1f9898dc08b6cc7f3a9679f4232 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Sun, 21 Sep 2014 15:19:48 +0300
Subject: Restore mercenary stats if it was respawned.

---
 src/being/playerinfo.cpp             |  9 +++++++++
 src/being/playerinfo.h               |  2 ++
 src/net/eathena/beinghandler.cpp     | 11 ++++++++++-
 src/net/eathena/mercenaryhandler.cpp | 16 ++++++----------
 4 files changed, 27 insertions(+), 11 deletions(-)

diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp
index 993c4d8a6..ba36d59a3 100644
--- a/src/being/playerinfo.cpp
+++ b/src/being/playerinfo.cpp
@@ -26,6 +26,7 @@
 #include "inventory.h"
 
 #include "being/attributes.h"
+#include "being/localplayer.h"
 #include "being/mercenaryinfo.h"
 
 #include "itemsoundmanager.h"
@@ -472,6 +473,14 @@ void setMercenary(MercenaryInfo *const info)
     mMercenary = info;
 }
 
+void setMercenaryBeing(Being *const being)
+{
+    if (!being || !mMercenary)
+        return;
+    being->setName(mMercenary->name);
+    being->setOwner(localPlayer);
+}
+
 MercenaryInfo *getMercenary()
 {
     return mMercenary;
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h
index c01fdd237..4fcc5dfc1 100644
--- a/src/being/playerinfo.h
+++ b/src/being/playerinfo.h
@@ -58,6 +58,7 @@ struct PlayerInfoBackend final
     IntMap mSkills;
 };
 
+class Being;
 class FloorItem;
 class Inventory;
 class Item;
@@ -240,6 +241,7 @@ namespace PlayerInfo
 
     void setMercenary(MercenaryInfo *const info);
 
+    void setMercenaryBeing(Being *const being);
 }  // namespace PlayerInfo
 
 #endif  // BEING_PLAYERINFO_H
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index e2617dc98..9707475da 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -28,6 +28,8 @@
 #include "party.h"
 
 #include "being/localplayer.h"
+#include "being/mercenaryinfo.h"
+#include "being/playerinfo.h"
 
 #include "input/keyboardconfig.h"
 
@@ -325,7 +327,14 @@ Being *BeingHandler::createBeing2(const int id,
     if (job == 45 && beingType == BeingType::NPC_EVENT)
         type = ActorType::Portal;
 
-    return actorManager->createBeing(id, type, job);
+    Being *const being = actorManager->createBeing(id, type, job);
+    if (beingType == BeingType::MERSOL)
+    {
+        MercenaryInfo *const info = PlayerInfo::getMercenary();
+        if (info && info->id == id)
+            PlayerInfo::setMercenaryBeing(being);
+    }
+    return being;
 }
 
 void BeingHandler::undress(Being *const being) const
diff --git a/src/net/eathena/mercenaryhandler.cpp b/src/net/eathena/mercenaryhandler.cpp
index 0726f5281..d197b6101 100644
--- a/src/net/eathena/mercenaryhandler.cpp
+++ b/src/net/eathena/mercenaryhandler.cpp
@@ -110,19 +110,15 @@ void MercenaryHandler::processMercenaryInfo(Net::MessageIn &msg)
     msg.readInt32("calls");
     msg.readInt32("kills");
     const int range = msg.readInt16("attack range");
-    if (dstBeing)
+    if (dstBeing && localPlayer)
     {
-        dstBeing->setName(name);
+        MercenaryInfo *const mercenary = new MercenaryInfo;
+        mercenary->id = dstBeing->getId();
+        mercenary->name = name;
+        PlayerInfo::setMercenary(mercenary);
+        PlayerInfo::setMercenaryBeing(dstBeing);
         dstBeing->setLevel(level);
         dstBeing->setAttackRange(range);
-        dstBeing->setOwner(localPlayer);
-        if (localPlayer)
-        {
-            MercenaryInfo *const mercenary = new MercenaryInfo;
-            mercenary->id = dstBeing->getId();
-            mercenary->name = name;
-            PlayerInfo::setMercenary(mercenary);
-        }
     }
 }
 
-- 
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