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In most case it equal to std::vector except debug modes.
Now it can be also mse::mstd::vector, but sadly this class not support
all required features.
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Also replace <vector> include into "utils/vector.h"
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new class() -> new class
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Can be changed, but for now unused.
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New skills attributes: srcEffectId, dstEffectId
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New skill data attribute: castingParticle.
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