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2015-06-29Move blocktype.h into enums directory.Andrei Karas1-1/+2
2015-06-27Add checks for new issues from paranucker.Andrei Karas2-2/+3
2015-06-26Fix being position on map based on height.Andrei Karas1-0/+1
2015-06-26Add missing checks into being directory.Andrei Karas1-1/+1
2015-06-24Add A_NONNULL attribute to all parameters with class Graphics.Andrei Karas3-9/+15
2015-06-22Draw attack range rectangle under monster/player.Andrei Karas1-2/+5
2015-06-20Fix code style.Andrei Karas4-5/+4
2015-06-18Add option gmTabMinimalLevel to paths.xml for show gm chat tab.Andrei Karas1-2/+1
2015-06-16Fix compilation warning.Andrei Karas1-0/+1
2015-06-16Add team id into beings cache.Andrei Karas2-1/+11
2015-06-16Allow set team color to being.Andrei Karas2-3/+40
2015-06-16Add enemy color.Andrei Karas1-1/+1
Use enemy color in hightlight nick what hit player.
2015-06-15Fix code style.Andrei Karas3-3/+6
2015-06-14Rename CREATEWIDGET* macroses.Andrei Karas1-1/+1
2015-06-14Use CREATEWIDGET macro in being.Andrei Karas1-2/+2
2015-06-06Fix code style.Andrei Karas7-18/+6
2015-06-03Rename packettypes.h into packettype.hAndrei Karas3-3/+3
2015-06-03User full enum name in packets type.Andrei Karas3-23/+23
2015-06-01Convert UserColorId enum into strong typed enum.Andrei Karas4-12/+32
2015-05-31Move blitmode enum into separate file.Andrei Karas1-1/+1
2015-05-30Move relation enum into separate file.Andrei Karas6-59/+45
2015-05-30Convert Reachable enum into strong typed enum.Andrei Karas3-12/+13
2015-05-30Move reachable enum into separate file.Andrei Karas3-13/+8
2015-05-30Move user defined colors enum into separate file.Andrei Karas3-34/+36
2015-05-30Move theme colors enum into separate file.Andrei Karas2-4/+4
2015-05-30Convert TargetCursorType enum into strong typed enum.Andrei Karas3-7/+9
2015-05-30Convert TargetCursorSize enum into strong typed enum.Andrei Karas4-15/+16
2015-05-29Convert Pickup enum into strong typed enum.Andrei Karas2-2/+2
2015-05-29Convert Gender enum into strong typed enum.Andrei Karas2-8/+8
2015-05-29Convert BeingAction enum into strong typed enum.Andrei Karas4-9/+9
2015-05-29Fix compilation without C++11 flag.Andrei Karas1-2/+2
2015-05-29Convert Attributes enum into strong typed enum.Andrei Karas4-32/+42
2015-05-29Convert AttackType enum into strong typed enum.Andrei Karas2-6/+6
2015-05-29Convert ActorType enum into strong typed enum.Andrei Karas3-9/+9
2015-05-29Use BeingTypeId in Being for subtypeid.Andrei Karas4-25/+30
2015-05-29Add strong typed int type BeingTypeId.Andrei Karas1-7/+7
2015-05-29Add strong typed int type BeingId.Andrei Karas12-70/+90
2015-05-28Add strong typed bool type Visible.Andrei Karas1-4/+4
2015-05-27Add strong typed bool type Move.Andrei Karas2-5/+8
2015-05-27Add strong typed bool type Speech.Andrei Karas1-7/+11
2015-05-25Dont set global color variables before drawing text.Andrei Karas1-2/+2
This allow not set actual OpenGL color on each call because it useless for drawing text.
2015-05-24Add strong typed bool type IgnoreRecord.Andrei Karas1-1/+3
2015-05-24Remove simpletypes.h.Andrei Karas1-1/+0
2015-05-24Move type ForceDisplay into separate file.Andrei Karas1-0/+1
2015-05-24Move type Enable into separate file.Andrei Karas1-0/+2
2015-05-24Move type Keep into separate file.Andrei Karas2-0/+3
2015-05-24Move type Sfx into separate file.Andrei Karas1-0/+1
2015-05-24Move type Trading into separate file.Andrei Karas1-0/+1
2015-05-24Move type Notify into separate file.Andrei Karas1-0/+1
2015-05-24Move simpletypes.h into directory simpletypes.Andrei Karas1-1/+2