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-rw-r--r--src/net/ea/inventoryrecv.cpp193
1 files changed, 0 insertions, 193 deletions
diff --git a/src/net/ea/inventoryrecv.cpp b/src/net/ea/inventoryrecv.cpp
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--- a/src/net/ea/inventoryrecv.cpp
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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/inventoryrecv.h"
-
-#include "notifymanager.h"
-
-#include "being/localplayer.h"
-
-#include "const/net/inventory.h"
-
-#include "enums/resources/notifytypes.h"
-
-#include "gui/widgets/createwidget.h"
-
-#include "net/inventoryhandler.h"
-#include "net/messagein.h"
-
-#include "net/ea/equipbackend.h"
-
-#include "utils/delete2.h"
-#include "utils/foreach.h"
-
-#include "listeners/arrowslistener.h"
-
-#include "debug.h"
-
-namespace Ea
-{
-
-namespace InventoryRecv
-{
- EquipBackend mEquips;
- InventoryItems mInventoryItems;
- Inventory *mStorage = nullptr;
- PickupQueue mSentPickups;
- bool mDebugInventory = true;
-} // namespace InventoryRecv
-
-void InventoryRecv::processPlayerInventoryUse(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerInventoryUse")
- Inventory *const inventory = localPlayer != nullptr
- ? PlayerInfo::getInventory() : nullptr;
-
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- msg.readInt16("item id");
- msg.readInt32("id?");
- const int amount = msg.readInt16("amount");
- msg.readUInt8("type");
-
- if (inventory != nullptr)
- {
- if (Item *const item = inventory->getItem(index))
- {
- if (amount != 0)
- item->setQuantity(amount);
- else
- inventory->removeItemAt(index);
- }
- }
- BLOCK_END("InventoryRecv::processPlayerInventoryUse")
-}
-
-void InventoryRecv::processItemUseResponse(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processItemUseResponse")
- Inventory *const inventory = localPlayer != nullptr
- ? PlayerInfo::getInventory() : nullptr;
-
- const int index = msg.readInt16("index") - INVENTORY_OFFSET;
- const int amount = msg.readInt16("amount");
-
- if (msg.readUInt8("result") == 0)
- {
- NotifyManager::notify(NotifyTypes::USE_FAILED);
- }
- else
- {
- if (inventory != nullptr)
- {
- if (Item *const item = inventory->getItem(index))
- {
- if (amount != 0)
- item->setQuantity(amount);
- else
- inventory->removeItemAt(index);
- }
- }
- }
- BLOCK_END("InventoryRecv::processItemUseResponse")
-}
-
-void InventoryRecv::processPlayerStorageStatus(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerStorageStatus")
- /*
- * This is the closest we get to an "Open Storage" packet from the
- * server. It always comes after the two SMSG_PLAYER_STORAGE_...
- * packets that update storage contents.
- */
- msg.readInt16("used count");
- const int size = msg.readInt16("max size");
-
- if (mStorage == nullptr)
- mStorage = new Inventory(InventoryType::Storage, size);
-
- FOR_EACH (Ea::InventoryItems::const_iterator, it, mInventoryItems)
- {
- mStorage->setItem((*it).slot,
- (*it).id,
- (*it).type,
- (*it).quantity,
- (*it).refine,
- (*it).color,
- (*it).identified,
- (*it).damaged,
- (*it).favorite,
- (*it).equip,
- Equipped_false);
- }
- mInventoryItems.clear();
-
- if (storageWindow == nullptr)
- {
- CREATEWIDGETV(storageWindow, InventoryWindow, mStorage);
- }
- BLOCK_END("InventoryRecv::processPlayerStorageStatus")
-}
-
-void InventoryRecv::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED)
-{
- BLOCK_START("InventoryRecv::processPlayerStorageClose")
- // Storage access has been closed
- // Storage window deletes itself
- if (storageWindow != nullptr)
- {
- storageWindow->unsetInventory();
- storageWindow->close();
- }
- storageWindow = nullptr;
-
- if (mStorage != nullptr)
- mStorage->clear();
-
- delete2(mStorage);
- BLOCK_END("InventoryRecv::processPlayerStorageClose")
-}
-
-void InventoryRecv::processPlayerAttackRange(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerAttackRange")
- const int range = msg.readInt16("range");
- if (localPlayer != nullptr)
- localPlayer->setAttackRange(range);
- PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_RANGE, range);
- PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_RANGE, 0);
- BLOCK_END("InventoryRecv::processPlayerAttackRange")
-}
-
-void InventoryRecv::processPlayerArrowEquip(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryRecv::processPlayerArrowEquip")
- int index = msg.readInt16("index");
- if (index <= 1)
- return;
-
- index -= INVENTORY_OFFSET;
- mEquips.setEquipment(inventoryHandler->getProjectileSlot(), index);
- ArrowsListener::distributeEvent();
- BLOCK_END("InventoryRecv::processPlayerArrowEquip")
-}
-
-} // namespace Ea