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-rw-r--r--src/dyetool/client.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/dyetool/client.cpp b/src/dyetool/client.cpp
index 4722237d8..77964bd17 100644
--- a/src/dyetool/client.cpp
+++ b/src/dyetool/client.cpp
@@ -167,8 +167,7 @@ void Client::gameInit()
#endif
ResourceManager::init();
- const ResourceManager *const resman = ResourceManager::getInstance();
- if (!resman->setWriteDir(settings.localDataDir))
+ if (!resourceManager->setWriteDir(settings.localDataDir))
{
logger->error(strprintf("%s couldn't be set as home directory! "
"Exiting.", settings.localDataDir.c_str()));
@@ -246,10 +245,10 @@ void Client::gameInit()
// Add the main data directories to our PhysicsFS search path
if (!settings.options.dataPath.empty())
- resman->addToSearchPath(settings.options.dataPath, false);
+ resourceManager->addToSearchPath(settings.options.dataPath, false);
// Add the local data directory to PhysicsFS search path
- resman->addToSearchPath(settings.localDataDir, false);
+ resourceManager->addToSearchPath(settings.localDataDir, false);
TranslationManager::loadCurrentLang();
WindowManager::initTitle();
@@ -587,15 +586,12 @@ int Client::gameExec()
BLOCK_START("Client::gameExec STATE_LOAD_DATA")
logger->log1("State: LOAD DATA");
- const ResourceManager *const resman
- = ResourceManager::getInstance();
-
// If another data path has been set,
// we don't load any other files...
if (settings.options.dataPath.empty())
{
// Add customdata directory
- resman->searchAndAddArchives(
+ resourceManager->searchAndAddArchives(
"customdata/",
"zip",
false);
@@ -603,12 +599,12 @@ int Client::gameExec()
if (!settings.options.skipUpdate)
{
- resman->searchAndAddArchives(
+ resourceManager->searchAndAddArchives(
settings.updatesDir + "/local/",
"zip",
false);
- resman->addToSearchPath(settings.localDataDir
+ resourceManager->addToSearchPath(settings.localDataDir
+ dirSeparator + settings.updatesDir + "/local/",
false);
}