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author | Andrei Karas <akaras@inbox.ru> | 2016-01-06 21:03:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-01-06 21:03:19 +0300 |
commit | f970dbd2e2c2548114ef86dc7d6b3046791c6612 (patch) | |
tree | 340ee8d7fe2aefb5278b3b821764628bfa73a7de /src | |
parent | 04536a4cbb0908cf7d732c1db29a7dd1f5f32f2a (diff) | |
download | mv-f970dbd2e2c2548114ef86dc7d6b3046791c6612.tar.gz mv-f970dbd2e2c2548114ef86dc7d6b3046791c6612.tar.bz2 mv-f970dbd2e2c2548114ef86dc7d6b3046791c6612.tar.xz mv-f970dbd2e2c2548114ef86dc7d6b3046791c6612.zip |
Add noexcept into particle.
Diffstat (limited to 'src')
-rw-r--r-- | src/particle/particle.h | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/particle/particle.h b/src/particle/particle.h index 537719f6b..9c2cb1a09 100644 --- a/src/particle/particle.h +++ b/src/particle/particle.h @@ -160,58 +160,60 @@ class Particle notfinal : public Actor /** * Sets the time in game ticks until the particle is destroyed. */ - void setLifetime(const int lifetime) restrict2 + void setLifetime(const int lifetime) restrict2 noexcept { mLifetimeLeft = lifetime; mLifetimePast = 0; } /** * Sets the age of the pixel in game ticks where the particle has * faded in completely. */ - void setFadeOut(const int fadeOut) restrict2 + void setFadeOut(const int fadeOut) restrict2 noexcept { mFadeOut = fadeOut; } /** * Sets the remaining particle lifetime where the particle starts to * fade out. */ - void setFadeIn(const int fadeIn) restrict2 + void setFadeIn(const int fadeIn) restrict2 noexcept { mFadeIn = fadeIn; } /** * Sets the current velocity in 3 dimensional space. */ - void setVelocity(const float x, const float y, const float z) restrict2 + void setVelocity(const float x, + const float y, + const float z) restrict2 noexcept { mVelocity.x = x; mVelocity.y = y; mVelocity.z = z; } /** * Sets the downward acceleration. */ - void setGravity(const float gravity) restrict2 + void setGravity(const float gravity) restrict2 noexcept { mGravity = gravity; } /** * Sets the ammount of random vector changes */ - void setRandomness(const int r) restrict2 + void setRandomness(const int r) restrict2 noexcept { mRandomness = r; } /** * Sets the ammount of velocity particles retain after * hitting the ground. */ - void setBounce(const float bouncieness) restrict2 + void setBounce(const float bouncieness) restrict2 noexcept { mBounce = bouncieness; } /** * Sets the flag if the particle is supposed to be moved by its parent */ - void setFollow(const bool follow) restrict2 + void setFollow(const bool follow) restrict2 noexcept { mFollow = follow; } /** * Gets the flag if the particle is supposed to be moved by its parent */ - bool doesFollow() const restrict2 A_WARN_UNUSED + bool doesFollow() const restrict2 noexcept A_WARN_UNUSED { return mFollow; } /** @@ -220,7 +222,7 @@ class Particle notfinal : public Actor */ void setDestination(Particle *restrict const target, const float accel, - const float moment) restrict2 + const float moment) restrict2 noexcept { mTarget = target; mAcceleration = accel; mMomentum = moment; } /** @@ -237,10 +239,10 @@ class Particle notfinal : public Actor */ void adjustEmitterSize(const int w, const int h) restrict2; - void setAllowSizeAdjust(const bool adjust) restrict2 + void setAllowSizeAdjust(const bool adjust) restrict2 noexcept { mAllowSizeAdjust = adjust; } - bool isAlive() const restrict2 A_WARN_UNUSED + bool isAlive() const restrict2 noexcept A_WARN_UNUSED { return mAlive == AliveStatus::ALIVE; } void prepareToDie() restrict2; @@ -248,20 +250,20 @@ class Particle notfinal : public Actor /** * Determines whether the particle and its children are all dead */ - bool isExtinct() const restrict2 A_WARN_UNUSED + bool isExtinct() const restrict2 noexcept A_WARN_UNUSED { return !isAlive() && mChildParticles.empty(); } /** * Manually marks the particle for deletion. */ - void kill() restrict2 + void kill() restrict2 noexcept { mAlive = AliveStatus::DEAD_OTHER; mAutoDelete = true; } /** * After calling this function the particle will only request * deletion when kill() is called */ - void disableAutoDelete() restrict2 + void disableAutoDelete() restrict2 noexcept { mAutoDelete = false; } /** We consider particles (at least for now) to be one layer-sprites */ |