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author | Andrei Karas <akaras@inbox.ru> | 2015-12-25 01:14:37 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-25 01:14:37 +0300 |
commit | ce28ac8bfcea7ea926fa132a23f7814682dca0dc (patch) | |
tree | d4edf63b01bb9e80638be2caa7d596e17a17a248 /src/render/normalopenglgraphics.cpp | |
parent | f0f4f43d1263f946be23b75de4de28a4731cc93a (diff) | |
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Add restrict keyword in openglgraphicsdef.hpp
Diffstat (limited to 'src/render/normalopenglgraphics.cpp')
-rw-r--r-- | src/render/normalopenglgraphics.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp index 0fb6c9787..f4d99fa46 100644 --- a/src/render/normalopenglgraphics.cpp +++ b/src/render/normalopenglgraphics.cpp @@ -145,7 +145,7 @@ void NormalOpenGLGraphics::initArrays(const int vertCount) mIntVertArrayCached = new GLint[sz]; } -void NormalOpenGLGraphics::deleteArrays() +void NormalOpenGLGraphics::deleteArrays() restrict2 { deleteArraysInternal(); } @@ -1374,7 +1374,7 @@ void NormalOpenGLGraphics::fillRectangle(const Rect &restrict rect) restrict2 drawRectangle(rect, true); } -void NormalOpenGLGraphics::setTexturingAndBlending(const bool enable) +void NormalOpenGLGraphics::setTexturingAndBlending(const bool enable) restrict2 { if (enable) { @@ -1614,7 +1614,7 @@ void NormalOpenGLGraphics::dumpSettings() } } -void NormalOpenGLGraphics::setColorAlpha(const float alpha) +void NormalOpenGLGraphics::setColorAlpha(const float alpha) restrict2 { if (!mIsByteColor && mFloatColor == alpha) return; @@ -1624,7 +1624,7 @@ void NormalOpenGLGraphics::setColorAlpha(const float alpha) mFloatColor = alpha; } -void NormalOpenGLGraphics::restoreColor() +void NormalOpenGLGraphics::restoreColor() restrict2 { if (mIsByteColor && mByteColor == mColor) return; @@ -1654,7 +1654,7 @@ void NormalOpenGLGraphics::calcImageRect(ImageVertexes *restrict const vert, #include "render/graphics_calcImageRect.hpp" } -void NormalOpenGLGraphics::clearScreen() const +void NormalOpenGLGraphics::clearScreen() const restrict2 { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } |