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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/playerrelations.cpp | |
download | mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/playerrelations.cpp')
-rw-r--r-- | src/playerrelations.cpp | 496 |
1 files changed, 496 insertions, 0 deletions
diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp new file mode 100644 index 000000000..740da61a6 --- /dev/null +++ b/src/playerrelations.cpp @@ -0,0 +1,496 @@ +/* + * The Mana Client + * Copyright (C) 2008-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <algorithm> + +#include "actorspritemanager.h" +#include "being.h" +#include "configuration.h" +#include "graphics.h" +#include "playerrelations.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" + +#define PLAYER_IGNORE_STRATEGY_NOP "nop" +#define PLAYER_IGNORE_STRATEGY_EMOTE0 "emote0" +#define DEFAULT_IGNORE_STRATEGY PLAYER_IGNORE_STRATEGY_EMOTE0 + +#define NAME "name" // constant for xml serialisation +#define RELATION "relation" // constant for xml serialisation + +#define IGNORE_EMOTE_TIME 100 + +// (De)serialisation class +class PlayerConfSerialiser : + public ConfigurationListManager<std::pair<std::string, PlayerRelation *>, + std::map<std::string, PlayerRelation *> *> +{ + virtual ConfigurationObject *writeConfigItem( + std::pair<std::string, PlayerRelation *> value, + ConfigurationObject *cobj) + { + if (!value.second) + return NULL; + cobj->setValue(NAME, value.first); + cobj->setValue(RELATION, toString( + static_cast<int>(value.second->mRelation))); + + return cobj; + } + + virtual std::map<std::string, PlayerRelation *> * + readConfigItem(ConfigurationObject *cobj, + std::map<std::string, PlayerRelation *> *container) + { + std::string name = cobj->getValue(NAME, ""); + if (name.empty()) + return container; + + if (!(*container)[name]) + { + int v = cobj->getValueInt(RELATION, + static_cast<int>(PlayerRelation::NEUTRAL)); + + (*container)[name] = new PlayerRelation( + static_cast<PlayerRelation::Relation>(v)); + } + // otherwise ignore the duplicate entry + + return container; + } +}; + +static PlayerConfSerialiser player_conf_serialiser; // stateless singleton + +const unsigned int PlayerRelation::RELATION_PERMISSIONS[RELATIONS_NR] = { + /* NEUTRAL */ 0, // we always fall back to the defaults anyway + /* FRIEND */ EMOTE | SPEECH_FLOAT | SPEECH_LOG | WHISPER | TRADE, + /* DISREGARDED*/ EMOTE | SPEECH_FLOAT, + /* IGNORED */ 0, + /* ERASED */ INVISIBLE +}; + +PlayerRelation::PlayerRelation(Relation relation) +{ + mRelation = relation; +} + +PlayerRelationsManager::PlayerRelationsManager() : + mPersistIgnores(false), + mDefaultPermissions(PlayerRelation::DEFAULT), + mIgnoreStrategy(0) +{ +} + +PlayerRelationsManager::~PlayerRelationsManager() +{ + delete_all(mIgnoreStrategies); + + for (std::map<std::string, + PlayerRelation *>::const_iterator it = mRelations.begin(); + it != mRelations.end(); it++) + { + delete it->second; + } +} + +void PlayerRelationsManager::clear() +{ + std::vector<std::string> *names = getPlayers(); + for (std::vector<std::string>::const_iterator + it = names->begin(); it != names->end(); it++) + { + removePlayer(*it); + } + delete names; + names = 0; +} + +#define PERSIST_IGNORE_LIST "persistent-player-list" +#define PLAYER_IGNORE_STRATEGY "player-ignore-strategy" +#define DEFAULT_PERMISSIONS "default-player-permissions" + +int PlayerRelationsManager::getPlayerIgnoreStrategyIndex( + const std::string &name) +{ + std::vector<PlayerIgnoreStrategy *> *strategies + = getPlayerIgnoreStrategies(); + + for (unsigned int i = 0; i < strategies->size(); i++) + { + if ((*strategies)[i]->mShortName == name) + return i; + } + + return -1; +} + +void PlayerRelationsManager::load(bool oldConfig) +{ + Configuration *cfg; + if (oldConfig) + cfg = &config; + else + cfg = &serverConfig; + clear(); + + mPersistIgnores = cfg->getValue(PERSIST_IGNORE_LIST, 1); + mDefaultPermissions = (int) cfg->getValue(DEFAULT_PERMISSIONS, + mDefaultPermissions); + + std::string ignore_strategy_name = cfg->getValue(PLAYER_IGNORE_STRATEGY, + DEFAULT_IGNORE_STRATEGY); + int ignore_strategy_index = getPlayerIgnoreStrategyIndex( + ignore_strategy_name); + + if (ignore_strategy_index >= 0) + { + setPlayerIgnoreStrategy((*getPlayerIgnoreStrategies()) + [ignore_strategy_index]); + } + + cfg->getList<std::pair<std::string, PlayerRelation *>, + std::map<std::string, PlayerRelation *> *> + ("player", &(mRelations), &player_conf_serialiser); +} + + +void PlayerRelationsManager::init() +{ + load(); + + if (!mPersistIgnores) + { + clear(); // Yes, we still keep them around in the config file + // until the next update. + } + + for (std::list<PlayerRelationsListener *>::const_iterator + it = mListeners.begin(); it != mListeners.end(); it++) + { + (*it)->updateAll(); + } +} + +void PlayerRelationsManager::store() +{ + serverConfig.setList<std::map<std::string, + PlayerRelation *>::const_iterator, + std::pair<std::string, PlayerRelation *>, + std::map<std::string, PlayerRelation *> *> + ("player", + mRelations.begin(), mRelations.end(), + &player_conf_serialiser); + + serverConfig.setValue(DEFAULT_PERMISSIONS, mDefaultPermissions); + serverConfig.setValue(PERSIST_IGNORE_LIST, mPersistIgnores); + serverConfig.setValue(PLAYER_IGNORE_STRATEGY, + mIgnoreStrategy ? mIgnoreStrategy->mShortName + : DEFAULT_IGNORE_STRATEGY); + + serverConfig.write(); +} + +void PlayerRelationsManager::signalUpdate(const std::string &name) +{ +// store(); + + for (std::list<PlayerRelationsListener *>::const_iterator + it = mListeners.begin(); it != mListeners.end(); it++) + { + (*it)->updatedPlayer(name); + } + + if (actorSpriteManager) + { + Being* being = actorSpriteManager->findBeingByName( + name, Being::PLAYER); + + if (being && being->getType() == Being::PLAYER) + being->updateColors(); + } +} + +unsigned int PlayerRelationsManager::checkPermissionSilently( + const std::string &player_name, unsigned int flags) +{ + PlayerRelation *r = mRelations[player_name]; + if (!r) + { + logger->log("checkPermissionSilently1: " + + toString(mDefaultPermissions & flags)); + return mDefaultPermissions & flags; + } + else + { + unsigned int permissions = + PlayerRelation::RELATION_PERMISSIONS[r->mRelation]; + + logger->log("r->mRelation: " + + toString(static_cast<signed>(r->mRelation))); + logger->log("permissions: " + toString(permissions)); + switch (r->mRelation) + { + case PlayerRelation::NEUTRAL: + permissions = mDefaultPermissions; + break; + + case PlayerRelation::FRIEND: + permissions |= mDefaultPermissions; // widen + break; + + default: + permissions &= mDefaultPermissions; // narrow + } + + logger->log("checkPermissionSilently2: " + + toString(permissions & flags)); + return permissions & flags; + } +} + +bool PlayerRelationsManager::hasPermission(Being *being, unsigned int flags) +{ + if (!being) + return false; + + if (being->getType() == ActorSprite::PLAYER) + return hasPermission(being->getName(), flags) == flags; + return true; +} + +bool PlayerRelationsManager::hasPermission(const std::string &name, + unsigned int flags) +{ + if (!actorSpriteManager) + return false; + + unsigned int rejections = flags & ~checkPermissionSilently(name, flags); + logger->log1("PlayerRelationsManager::hasPermission"); + logger->log("name: " + name); + logger->log("flags: " + toString(flags)); + logger->log("rejections: " + toString(rejections)); + bool permitted = (rejections == 0); + + if (!permitted) + { + // execute `ignore' strategy, if possible + if (mIgnoreStrategy) + { + Being *b = actorSpriteManager->findBeingByName( + name, ActorSprite::PLAYER); + + if (b && b->getType() == ActorSprite::PLAYER) + mIgnoreStrategy->ignore(b, rejections); + } + } + + return permitted; +} + +void PlayerRelationsManager::setRelation(const std::string &player_name, + PlayerRelation::Relation relation) +{ + PlayerRelation *r = mRelations[player_name]; + if (r == NULL) + mRelations[player_name] = new PlayerRelation(relation); + else + r->mRelation = relation; + + signalUpdate(player_name); +} + +std::vector<std::string> * PlayerRelationsManager::getPlayers() +{ + std::vector<std::string> *retval = new std::vector<std::string>(); + + for (std::map<std::string, + PlayerRelation *>::const_iterator it = mRelations.begin(); + it != mRelations.end(); it++) + { + if (it->second) + retval->push_back(it->first); + } + + sort(retval->begin(), retval->end()); + + return retval; +} + +void PlayerRelationsManager::removePlayer(const std::string &name) +{ + if (mRelations[name]) + delete mRelations[name]; + + mRelations.erase(name); + + signalUpdate(name); +} + + +PlayerRelation::Relation PlayerRelationsManager::getRelation( + const std::string &name) +{ + if (mRelations[name]) + return mRelations[name]->mRelation; + + return PlayerRelation::NEUTRAL; +} + +//////////////////////////////////////// +// defaults + +unsigned int PlayerRelationsManager::getDefault() const +{ + return mDefaultPermissions; +} + +void PlayerRelationsManager::setDefault(unsigned int permissions) +{ + mDefaultPermissions = permissions; + + store(); + signalUpdate(""); +} + +void PlayerRelationsManager::ignoreTrade(std::string name) +{ + if (name.empty()) + return; + + PlayerRelation::Relation relation = getRelation(name); + + if (relation == PlayerRelation::IGNORED + || relation == PlayerRelation::DISREGARDED + || relation == PlayerRelation::ERASED) + { + return; + } + else + { + player_relations.setRelation(name, PlayerRelation::DISREGARDED); + } +} + + +//////////////////////////////////////// +// ignore strategies + + +class PIS_nothing : public PlayerIgnoreStrategy +{ +public: + PIS_nothing() + { + mDescription = _("Completely ignore"); + mShortName = PLAYER_IGNORE_STRATEGY_NOP; + } + + virtual void ignore(Being *being _UNUSED_, unsigned int flags _UNUSED_) + { + } +}; + +class PIS_dotdotdot : public PlayerIgnoreStrategy +{ +public: + PIS_dotdotdot() + { + mDescription = _("Print '...'"); + mShortName = "dotdotdot"; + } + + virtual void ignore(Being *being, unsigned int flags _UNUSED_) + { + if (!being) + return; + + logger->log("ignoring: " + being->getName()); + being->setSpeech("...", 500); + } +}; + + +class PIS_blinkname : public PlayerIgnoreStrategy +{ +public: + PIS_blinkname() + { + mDescription = _("Blink name"); + mShortName = "blinkname"; + } + + virtual void ignore(Being *being, unsigned int flags _UNUSED_) + { + if (!being) + return; + + logger->log("ignoring: " + being->getName()); + being->flashName(200); + } +}; + +class PIS_emote : public PlayerIgnoreStrategy +{ +public: + PIS_emote(Uint8 emote_nr, const std::string &description, + const std::string &shortname) : + mEmotion(emote_nr) + { + mDescription = description; + mShortName = shortname; + } + + virtual void ignore(Being *being, unsigned int flags _UNUSED_) + { + if (!being) + return; + + logger->log("ignoring: " + being->getName()); + being->setEmote(mEmotion, IGNORE_EMOTE_TIME); + } + Uint8 mEmotion; +}; + + + +std::vector<PlayerIgnoreStrategy *> * +PlayerRelationsManager::getPlayerIgnoreStrategies() +{ + if (mIgnoreStrategies.size() == 0) + { + // not initialised yet? + mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE, + _("Floating '...' bubble"), + PLAYER_IGNORE_STRATEGY_EMOTE0)); + mIgnoreStrategies.push_back(new PIS_emote(FIRST_IGNORE_EMOTE + 1, + _("Floating bubble"), + "emote1")); + mIgnoreStrategies.push_back(new PIS_nothing()); + mIgnoreStrategies.push_back(new PIS_dotdotdot()); + mIgnoreStrategies.push_back(new PIS_blinkname()); + } + return &mIgnoreStrategies; +} + + +PlayerRelationsManager player_relations; |