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author | Andrei Karas <akaras@inbox.ru> | 2016-03-08 21:11:59 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-03-08 21:11:59 +0300 |
commit | 6ccaaa586b3f4d739ccfa1dc90cdf96b8810d31a (patch) | |
tree | d92b0443076e5dc9adb031a563d44b5c541894a6 /src/net/tmwa/playerhandler.cpp | |
parent | d8d84315013a24730c5b9d08122a954d713521c7 (diff) | |
download | mv-6ccaaa586b3f4d739ccfa1dc90cdf96b8810d31a.tar.gz mv-6ccaaa586b3f4d739ccfa1dc90cdf96b8810d31a.tar.bz2 mv-6ccaaa586b3f4d739ccfa1dc90cdf96b8810d31a.tar.xz mv-6ccaaa586b3f4d739ccfa1dc90cdf96b8810d31a.zip |
Move stat constants from ea namespace into tmwa and eathena.
Also rename constants namespace from Ea to Sp.
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 87 |
1 files changed, 44 insertions, 43 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index ed2bc6c9f..d9f391853 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -41,6 +41,7 @@ #include "net/tmwa/inventoryhandler.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocolout.h" +#include "net/tmwa/sp.h" #include "debug.h" @@ -223,27 +224,27 @@ void PlayerHandler::setStat(Net::MessageIn &msg, { switch (type) { - case Ea::WALK_SPEED: + case Sp::WALK_SPEED: localPlayer->setWalkSpeed(base); PlayerInfo::setStatBase(Attributes::WALK_SPEED, base); PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0); break; - case Ea::EXP: + case Sp::EXP: PlayerInfo::setAttribute(Attributes::EXP, base); break; - case Ea::JOB_EXP: + case Sp::JOB_EXP: PlayerInfo::setStatExperience(Attributes::JOB, base, PlayerInfo::getStatExperience(Attributes::JOB).second); break; - case Ea::KARMA: + case Sp::KARMA: PlayerInfo::setStatBase(Attributes::KARMA, base); PlayerInfo::setStatMod(Attributes::KARMA, 0); break; - case Ea::MANNER: + case Sp::MANNER: PlayerInfo::setStatBase(Attributes::MANNER, base); PlayerInfo::setStatMod(Attributes::MANNER, 0); break; - case Ea::HP: + case Sp::HP: PlayerInfo::setAttribute(Attributes::HP, base); if (localPlayer->isInParty() && Party::getParty(1)) { @@ -256,7 +257,7 @@ void PlayerHandler::setStat(Net::MessageIn &msg, } } break; - case Ea::MAX_HP: + case Sp::MAX_HP: PlayerInfo::setAttribute(Attributes::MAX_HP, base); if (localPlayer->isInParty() && Party::getParty(1)) @@ -270,16 +271,16 @@ void PlayerHandler::setStat(Net::MessageIn &msg, } } break; - case Ea::MP: + case Sp::MP: PlayerInfo::setAttribute(Attributes::MP, base); break; - case Ea::MAX_MP: + case Sp::MAX_MP: PlayerInfo::setAttribute(Attributes::MAX_MP, base); break; - case Ea::CHAR_POINTS: + case Sp::CHAR_POINTS: PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base); break; - case Ea::LEVEL: + case Sp::LEVEL: PlayerInfo::setAttribute(Attributes::LEVEL, base); if (localPlayer) { @@ -287,30 +288,30 @@ void PlayerHandler::setStat(Net::MessageIn &msg, localPlayer->updateName(); } break; - case Ea::SKILL_POINTS: + case Sp::SKILL_POINTS: PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base); if (skillDialog) skillDialog->update(); break; - case Ea::STR: + case Sp::STR: setStatComplex(Attributes::STR); break; - case Ea::AGI: + case Sp::AGI: setStatComplex(Attributes::AGI); break; - case Ea::VIT: + case Sp::VIT: setStatComplex(Attributes::VIT); break; - case Ea::INT: + case Sp::INT: setStatComplex(Attributes::INT); break; - case Ea::DEX: + case Sp::DEX: setStatComplex(Attributes::DEX); break; - case Ea::LUK: + case Sp::LUK: setStatComplex(Attributes::LUK); break; - case Ea::MONEY: + case Sp::MONEY: { const int oldMoney = PlayerInfo::getAttribute(Attributes::MONEY); const int newMoney = base; @@ -328,83 +329,83 @@ void PlayerHandler::setStat(Net::MessageIn &msg, PlayerInfo::setAttribute(Attributes::MONEY, newMoney); break; } - case Ea::EXP_NEEDED: + case Sp::EXP_NEEDED: PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base); break; - case Ea::JOB_MOD: + case Sp::JOB_MOD: PlayerInfo::setStatExperience(Attributes::JOB, PlayerInfo::getStatExperience(Attributes::JOB).first, base); break; - case Ea::TOTAL_WEIGHT: + case Sp::TOTAL_WEIGHT: PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base); break; - case Ea::MAX_WEIGHT: + case Sp::MAX_WEIGHT: PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base); break; - case Ea::STR_NEEDED: + case Sp::STR_NEEDED: statusWindow->setPointsNeeded(Attributes::STR, base); break; - case Ea::AGI_NEEDED: + case Sp::AGI_NEEDED: statusWindow->setPointsNeeded(Attributes::AGI, base); break; - case Ea::VIT_NEEDED: + case Sp::VIT_NEEDED: statusWindow->setPointsNeeded(Attributes::VIT, base); break; - case Ea::INT_NEEDED: + case Sp::INT_NEEDED: statusWindow->setPointsNeeded(Attributes::INT, base); break; - case Ea::DEX_NEEDED: + case Sp::DEX_NEEDED: statusWindow->setPointsNeeded(Attributes::DEX, base); break; - case Ea::LUK_NEEDED: + case Sp::LUK_NEEDED: statusWindow->setPointsNeeded(Attributes::LUK, base); break; - case Ea::ATK: + case Sp::ATK: PlayerInfo::setStatBase(Attributes::ATK, base); PlayerInfo::updateAttrs(); break; - case Ea::ATK_MOD: + case Sp::ATK_MOD: PlayerInfo::setStatMod(Attributes::ATK, base); PlayerInfo::updateAttrs(); break; - case Ea::MATK: + case Sp::MATK: PlayerInfo::setStatBase(Attributes::MATK, base); break; - case Ea::MATK_MOD: + case Sp::MATK_MOD: PlayerInfo::setStatMod(Attributes::MATK, base); break; - case Ea::DEF: + case Sp::DEF: PlayerInfo::setStatBase(Attributes::DEF, base); break; - case Ea::DEF_MOD: + case Sp::DEF_MOD: PlayerInfo::setStatMod(Attributes::DEF, base); break; - case Ea::MDEF: + case Sp::MDEF: PlayerInfo::setStatBase(Attributes::MDEF, base); break; - case Ea::MDEF_MOD: + case Sp::MDEF_MOD: PlayerInfo::setStatMod(Attributes::MDEF, base); break; - case Ea::HIT: + case Sp::HIT: PlayerInfo::setStatBase(Attributes::HIT, base); break; - case Ea::FLEE: + case Sp::FLEE: PlayerInfo::setStatBase(Attributes::FLEE, base); break; - case Ea::FLEE_MOD: + case Sp::FLEE_MOD: PlayerInfo::setStatMod(Attributes::FLEE, base); break; - case Ea::CRIT: + case Sp::CRIT: PlayerInfo::setStatBase(Attributes::CRIT, base); break; - case Ea::ATTACK_DELAY: + case Sp::ATTACK_DELAY: localPlayer->setAttackSpeed(base); PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base); PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0); PlayerInfo::updateAttrs(); break; - case Ea::JOB: + case Sp::JOB: PlayerInfo::setStatBase(Attributes::JOB, base); break; case 500: |