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authorAndrei Karas <akaras@inbox.ru>2016-06-30 15:08:36 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-30 15:08:36 +0300
commit98db053ae7fa09a8b209dca95e4e65d00320cc0b (patch)
treeb57a5aaa669a20f0e43f4be698ef3204ed56c0fb /src/net/tmwa/generalhandler.cpp
parent3589bb9fa0800650accc124ea6820d5834c27e43 (diff)
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Move extended stats from status window into stats.xml too.s20160630
Also add reports about failed stats loading.
Diffstat (limited to 'src/net/tmwa/generalhandler.cpp')
-rw-r--r--src/net/tmwa/generalhandler.cpp31
1 files changed, 1 insertions, 30 deletions
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index f7515de02..a48f05cec 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -208,36 +208,7 @@ void GeneralHandler::gameStarted() const
if (!statusWindow)
return;
- // protection against double addition attributes.
- statusWindow->clearAttributes();
-
- statusWindow->addBasicAttributes();
-
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATK, _("Attack"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::DEF, _("Defense"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::MATK, _("M.Attack"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::MDEF, _("M.Defense"));
- // TRANSLATORS: player stat
- // xgettext:no-c-format
- statusWindow->addAttribute(Attributes::HIT, _("% Accuracy"));
- // TRANSLATORS: player stat
- // xgettext:no-c-format
- statusWindow->addAttribute(Attributes::FLEE, _("% Evade"));
- // TRANSLATORS: player stat
- // xgettext:no-c-format
- statusWindow->addAttribute(Attributes::CRIT, _("% Critical"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATTACK_DELAY, _("Attack Delay"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::WALK_SPEED, _("Walk Delay"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATTACK_RANGE, _("Attack Range"));
- // TRANSLATORS: player stat
- statusWindow->addAttribute(Attributes::ATTACK_SPEED, _("Damage per sec."));
+ statusWindow->addAttributes();
}
void GeneralHandler::gameEnded() const