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author | Andrei Karas <akaras@inbox.ru> | 2015-01-06 16:26:35 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-01-06 16:26:35 +0300 |
commit | 599551a69be2872c3cf9916c7f9814af73b56203 (patch) | |
tree | 3b09933e04eb9ced5216c6f85d62bd8f092c2d4e /src/net/ea | |
parent | 51ecf500f30bb26ae1e08f3b4187386b6a9edf9b (diff) | |
download | mv-599551a69be2872c3cf9916c7f9814af73b56203.tar.gz mv-599551a69be2872c3cf9916c7f9814af73b56203.tar.bz2 mv-599551a69be2872c3cf9916c7f9814af73b56203.tar.xz mv-599551a69be2872c3cf9916c7f9814af73b56203.zip |
Move equip slots enum into separate file.
Diffstat (limited to 'src/net/ea')
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 50 |
1 files changed, 26 insertions, 24 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 4d6448202..3443e6ce7 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -24,6 +24,8 @@ #include "notifymanager.h" +#include "enums/equipslot.h" + #include "being/attributes.h" #include "being/localplayer.h" @@ -39,30 +41,30 @@ #include "debug.h" -const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] = +const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] = { - Equipment::EQUIP_LEGS_SLOT, // Lower Headgear - Equipment::EQUIP_FIGHT1_SLOT, // Weapon - Equipment::EQUIP_GLOVES_SLOT, // Garment - Equipment::EQUIP_RING2_SLOT, // Accessory 1 - Equipment::EQUIP_RING1_SLOT, // Armor - Equipment::EQUIP_FIGHT2_SLOT, // Shield - Equipment::EQUIP_FEET_SLOT, // Footgear - Equipment::EQUIP_NECK_SLOT, // Accessory 2 - Equipment::EQUIP_HEAD_SLOT, // Upper Headgear - Equipment::EQUIP_TORSO_SLOT, // Middle Headgear - Equipment::EQUIP_EVOL_RING1_SLOT, // Costume Top Headgear - Equipment::EQUIP_EVOL_RING2_SLOT, // Costume Mid Headgear - Equipment::EQUIP_PROJECTILE_SLOT, // Costume Low Headgear - Equipment::EQUIP_COSTUME_ROBE_SLOT, // Costume Garment/Robe - Equipment::EQUIP_MISSING1_SLOT, // Missing slot 1 - Equipment::EQUIP_MISSING2_SLOT, // Missing slot 2 - Equipment::EQUIP_SHADOW_ARMOR_SLOT, // Shadow Armor - Equipment::EQUIP_SHADOW_WEAPON_SLOT, // Shadow Weapon - Equipment::EQUIP_SHADOW_SHIELD_SLOT, // Shadow Shield - Equipment::EQUIP_SHADOW_SHOES_SLOT, // Shadow Shoes - Equipment::EQUIP_SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2 - Equipment::EQUIP_SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1 + EquipSlot::LEGS_SLOT, // Lower Headgear + EquipSlot::FIGHT1_SLOT, // Weapon + EquipSlot::GLOVES_SLOT, // Garment + EquipSlot::RING2_SLOT, // Accessory 1 + EquipSlot::RING1_SLOT, // Armor + EquipSlot::FIGHT2_SLOT, // Shield + EquipSlot::FEET_SLOT, // Footgear + EquipSlot::NECK_SLOT, // Accessory 2 + EquipSlot::HEAD_SLOT, // Upper Headgear + EquipSlot::TORSO_SLOT, // Middle Headgear + EquipSlot::EVOL_RING1_SLOT, // Costume Top Headgear + EquipSlot::EVOL_RING2_SLOT, // Costume Mid Headgear + EquipSlot::PROJECTILE_SLOT, // Costume Low Headgear + EquipSlot::COSTUME_ROBE_SLOT, // Costume Garment/Robe + EquipSlot::MISSING1_SLOT, // Missing slot 1 + EquipSlot::MISSING2_SLOT, // Missing slot 2 + EquipSlot::SHADOW_ARMOR_SLOT, // Shadow Armor + EquipSlot::SHADOW_WEAPON_SLOT, // Shadow Weapon + EquipSlot::SHADOW_SHIELD_SLOT, // Shadow Shield + EquipSlot::SHADOW_SHOES_SLOT, // Shadow Shoes + EquipSlot::SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2 + EquipSlot::SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1 }; namespace Ea @@ -143,7 +145,7 @@ size_t InventoryHandler::getSize(const int type) const int InventoryHandler::getSlot(const int eAthenaSlot) { if (eAthenaSlot == 0) - return Equipment::EQUIP_VECTOREND; + return EquipSlot::VECTOREND; if (eAthenaSlot & 0x8000) return inventoryHandler->getProjectileSlot(); |