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author | Andrei Karas <akaras@inbox.ru> | 2015-09-04 01:26:47 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-09-04 01:26:47 +0300 |
commit | 8356efd659046630db247b344bb4baec29c4a6e7 (patch) | |
tree | b0758791b4f0856856536556d0e99f1ef08bf3bb /src/net/ea/playerhandler.cpp | |
parent | ad65d5b7ee4e206733add9e5514a7d51e02c2d54 (diff) | |
download | mv-8356efd659046630db247b344bb4baec29c4a6e7.tar.gz mv-8356efd659046630db247b344bb4baec29c4a6e7.tar.bz2 mv-8356efd659046630db247b344bb4baec29c4a6e7.tar.xz mv-8356efd659046630db247b344bb4baec29c4a6e7.zip |
Remove some useless includes.
Diffstat (limited to 'src/net/ea/playerhandler.cpp')
-rw-r--r-- | src/net/ea/playerhandler.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 70d162cbc..907c6e61e 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -22,10 +22,8 @@ #include "net/ea/playerhandler.h" -#include "game.h" #include "party.h" #include "notifymanager.h" -#include "soundmanager.h" #include "units.h" #include "being/localplayer.h" @@ -33,22 +31,14 @@ #include "enums/resources/notifytypes.h" -#include "gui/viewport.h" - #include "gui/windows/skilldialog.h" #include "gui/windows/statuswindow.h" -#include "resources/map/map.h" - #include "net/ea/eaprotocol.h" #include "net/ea/playerrecv.h" #include "debug.h" -// Max. distance we are willing to scroll after a teleport; -// everything beyond will reset the port hard. -static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; - namespace Ea { |