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authorAndrei Karas <akaras@inbox.ru>2017-10-10 22:14:45 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-10 22:15:57 +0300
commitaa3f63fd497558a02feb3ddbc44f31eac091f39b (patch)
tree0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/net/ea/gamehandler.cpp
parent7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff)
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Remove most unused files.
Diffstat (limited to 'src/net/ea/gamehandler.cpp')
-rw-r--r--src/net/ea/gamehandler.cpp62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
deleted file mode 100644
index 3fe6a4e51..000000000
--- a/src/net/ea/gamehandler.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/gamehandler.h"
-
-#include "game.h"
-
-#include "net/ea/gamerecv.h"
-
-#include "debug.h"
-
-namespace Ea
-{
-
-GameHandler::GameHandler() :
- Net::GameHandler()
-{
- GameRecv::mMap.clear();
- GameRecv::mCharID = BeingId_zero;
-}
-
-void GameHandler::who() const
-{
-}
-
-void GameHandler::setMap(const std::string &map)
-{
- GameRecv::mMap = map.substr(0, map.rfind('.'));
-}
-
-void GameHandler::clear() const
-{
- GameRecv::mMap.clear();
- GameRecv::mCharID = BeingId_zero;
-}
-
-void GameHandler::initEngines() const
-{
- if (!GameRecv::mMap.empty())
- Game::instance()->changeMap(GameRecv::mMap);
-}
-
-} // namespace Ea