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author | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:14:45 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:15:57 +0300 |
commit | aa3f63fd497558a02feb3ddbc44f31eac091f39b (patch) | |
tree | 0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/net/ea/gamehandler.cpp | |
parent | 7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff) | |
download | mv-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.gz mv-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.bz2 mv-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.xz mv-aa3f63fd497558a02feb3ddbc44f31eac091f39b.zip |
Remove most unused files.
Diffstat (limited to 'src/net/ea/gamehandler.cpp')
-rw-r--r-- | src/net/ea/gamehandler.cpp | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp deleted file mode 100644 index 3fe6a4e51..000000000 --- a/src/net/ea/gamehandler.cpp +++ /dev/null @@ -1,62 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "net/ea/gamehandler.h" - -#include "game.h" - -#include "net/ea/gamerecv.h" - -#include "debug.h" - -namespace Ea -{ - -GameHandler::GameHandler() : - Net::GameHandler() -{ - GameRecv::mMap.clear(); - GameRecv::mCharID = BeingId_zero; -} - -void GameHandler::who() const -{ -} - -void GameHandler::setMap(const std::string &map) -{ - GameRecv::mMap = map.substr(0, map.rfind('.')); -} - -void GameHandler::clear() const -{ - GameRecv::mMap.clear(); - GameRecv::mCharID = BeingId_zero; -} - -void GameHandler::initEngines() const -{ - if (!GameRecv::mMap.empty()) - Game::instance()->changeMap(GameRecv::mMap); -} - -} // namespace Ea |