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author | Andrei Karas <akaras@inbox.ru> | 2011-10-08 01:00:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-10-08 01:02:48 +0300 |
commit | 29187a2582c04e3ede63f9c58f09dbbe34834a30 (patch) | |
tree | 93b77c0ad573af9c6d52a6932e76f6c223e2c8f3 /src/net/ea/beinghandler.cpp | |
parent | af98cb5dea5644e0d95a5bf41c03655e4ab808ef (diff) | |
download | mv-29187a2582c04e3ede63f9c58f09dbbe34834a30.tar.gz mv-29187a2582c04e3ede63f9c58f09dbbe34834a30.tar.bz2 mv-29187a2582c04e3ede63f9c58f09dbbe34834a30.tar.xz mv-29187a2582c04e3ede63f9c58f09dbbe34834a30.zip |
Add checks and fix code style.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 48 |
1 files changed, 14 insertions, 34 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 4a5cfb841..2ac1f87c5 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -58,7 +58,7 @@ namespace Ea { const int EMOTION_TIME = 500; /**< Duration of emotion icon */ -BeingHandler::BeingHandler(bool enableSync): +BeingHandler::BeingHandler(bool enableSync) : mSync(enableSync), mSpawnId(0) { @@ -133,8 +133,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) speed = msg.readInt16(); stunMode = msg.readInt16(); // opt1 statusEffects = msg.readInt16(); // opt2 - statusEffects |= (static_cast<Uint32>( - msg.readInt16())) << 16; // option + statusEffects |= (static_cast<Uint32>(msg.readInt16())) << 16; // option job = msg.readInt16(); // class dstBeing = actorSpriteManager->findBeing(id); @@ -245,11 +244,10 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) if (dstBeing->getType() == ActorSprite::PLAYER) { - dstBeing->setGender((gender == 0) - ? GENDER_FEMALE : GENDER_MALE); + dstBeing->setGender((gender == 0) ? GENDER_FEMALE : GENDER_MALE); // Set these after the gender, as the sprites may be gender-specific setSprite(dstBeing, EA_SPRITE_HAIR, hairStyle * -1, - ColorDB::getHairColor(hairColor)); + ColorDB::getHairColor(hairColor)); setSprite(dstBeing, EA_SPRITE_BOTTOMCLOTHES, headBottom); setSprite(dstBeing, EA_SPRITE_TOPCLOTHES, headMid); setSprite(dstBeing, EA_SPRITE_HAT, headTop); @@ -283,8 +281,6 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) dstBeing->setAction(Being::STAND); dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); -// if (player_node && player_node->getTarget() == dstBeing) -// player_node->targetMoved(); } else { @@ -293,7 +289,6 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible) msg.readCoordinates(x, y, dir); dstBeing->setTileCoords(x, y); - if (job == 45 && socialWindow && outfitWindow) { int num = socialWindow->getPortalIndex(x, y); @@ -379,7 +374,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) return; player_node->followMoveTo(dstBeing, player_node->getNextDestX(), - player_node->getNextDestY()); + player_node->getNextDestY()); // If this is player's current target, clear it. if (dstBeing == player_node->getTarget()) @@ -464,20 +459,15 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) if (!actorSpriteManager) return; - Being *srcBeing; - Being *dstBeing; - int param1; - int type; - - srcBeing = actorSpriteManager->findBeing(msg.readInt32()); - dstBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *srcBeing = actorSpriteManager->findBeing(msg.readInt32()); + Being *dstBeing = actorSpriteManager->findBeing(msg.readInt32()); msg.readInt32(); // server tick int srcSpeed = msg.readInt32(); // src speed msg.readInt32(); // dst speed - param1 = msg.readInt16(); + int param1 = msg.readInt16(); msg.readInt16(); // param 2 - type = msg.readInt8(); + int type = msg.readInt8(); msg.readInt16(); // param 3 switch (type) @@ -513,10 +503,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) { srcBeing->setMoveTime(); if (player_node) - { - player_node->imitateAction( - srcBeing, Being::SIT); - } + player_node->imitateAction(srcBeing, Being::SIT); } } break; @@ -529,23 +516,18 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) { srcBeing->setMoveTime(); if (player_node) - { - player_node->imitateAction( - srcBeing, Being::STAND); - } + player_node->imitateAction(srcBeing, Being::STAND); } } break; default: - break; -/* logger->log("QQQ1 SMSG_BEING_ACTION:"); if (srcBeing) logger->log("srcBeing:" + toString(srcBeing->getId())); if (dstBeing) logger->log("dstBeing:" + toString(dstBeing->getId())); logger->log("type: " + toString(type)); -*/ + break; } } @@ -584,8 +566,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) return; - if (player_relations.hasPermission(dstBeing, - PlayerRelation::EMOTE)) + if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE)) { unsigned char emote = msg.readInt8(); if (emote) @@ -626,8 +607,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) Party *party = player_node->getParty(); if (party && party->isMember(dstBeing->getId())) { - PartyMember *member = party->getMember( - dstBeing->getId()); + PartyMember *member = party->getMember(dstBeing->getId()); if (member) member->setName(dstBeing->getName()); |