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authorAndrei Karas <akaras@inbox.ru>2016-08-14 19:25:00 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-14 19:25:00 +0300
commit8ea20d3e1f61bcfeccf6885e11cacddeb014fe0f (patch)
treebda5dc8f66925aed8a1671a9d806a407af7bef3f /src/input/inputactionmap.h
parentf3781554bf946a22ac307d1c8fe6154db05bbf2e (diff)
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Add skill cast type option in skills window.
Can be changed, but for now unused.
Diffstat (limited to 'src/input/inputactionmap.h')
-rw-r--r--src/input/inputactionmap.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h
index 7e098af65..58f25afbb 100644
--- a/src/input/inputactionmap.h
+++ b/src/input/inputactionmap.h
@@ -5527,6 +5527,18 @@ static const InputActionData inputActionData
"showskilllevels",
UseArgs_true,
Protected_true},
+ {"keyShowskilltype",
+ defaultAction(&Actions::showSkillType),
+ InputCondition::INGAME,
+ "showskilltypes",
+ UseArgs_true,
+ Protected_true},
+ {"keySelectSkillType",
+ defaultAction(&Actions::selectSkillType),
+ InputCondition::INGAME,
+ "selectskilltype",
+ UseArgs_true,
+ Protected_true},
};
#undef defaultAction