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author | Andrei Karas <akaras@inbox.ru> | 2015-11-02 18:10:42 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-11-02 18:10:42 +0300 |
commit | 2127361148d4ea5531a115cc92131a3f956ca528 (patch) | |
tree | 668182e046ff19bbacdc8cfc326bc2fab224b62b /src/gui | |
parent | f89de74b1ac1cd9a02a70dab9221d601296da8cd (diff) | |
download | mv-2127361148d4ea5531a115cc92131a3f956ca528.tar.gz mv-2127361148d4ea5531a115cc92131a3f956ca528.tar.bz2 mv-2127361148d4ea5531a115cc92131a3f956ca528.tar.xz mv-2127361148d4ea5531a115cc92131a3f956ca528.zip |
Allow add items to npc inventory from same slot multiple times.
Added items automatically removed from inventory item amounts.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/widgets/itemcontainer.cpp | 10 | ||||
-rw-r--r-- | src/gui/windows/npcdialog.cpp | 18 | ||||
-rw-r--r-- | src/gui/windows/npcdialog.h | 2 |
3 files changed, 26 insertions, 4 deletions
diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp index 650911f9d..975b865d9 100644 --- a/src/gui/widgets/itemcontainer.cpp +++ b/src/gui/widgets/itemcontainer.cpp @@ -789,9 +789,13 @@ void ItemContainer::mouseReleased(MouseEvent &event) inventory = PlayerInfo::getInventory(); if (inventory) { - mInventory->addVirtualItem( - inventory->getItem(dragDrop.getTag()), - getSlotByXY(event.getX(), event.getY())); + Item *const item = inventory->getItem(dragDrop.getTag()); + if (mInventory->addVirtualItem( + item, + getSlotByXY(event.getX(), event.getY()))) + { + inventory->virtualRemove(item, 1); + } } return; } diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index 406e90c1a..539662f51 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -30,6 +30,7 @@ #include "soundmanager.h" #include "being/being.h" +#include "being/playerinfo.h" #include "gui/gui.h" #include "gui/viewport.h" @@ -367,6 +368,7 @@ void NpcDialog::action(const ActionEvent &event) } case NPC_INPUT_ITEM: { + restoreVirtuals(); if (!PacketLimiter::limitPackets( PacketType::PACKET_NPC_INPUT)) { @@ -414,6 +416,7 @@ void NpcDialog::action(const ActionEvent &event) } case NPC_INPUT_ITEM_INDEX: { + restoreVirtuals(); if (!PacketLimiter::limitPackets( PacketType::PACKET_NPC_INPUT)) { @@ -517,6 +520,7 @@ void NpcDialog::action(const ActionEvent &event) } else if (eventId == "close") { + restoreVirtuals(); if (mActionState == NPC_ACTION_INPUT) { switch (mInputState) @@ -541,7 +545,12 @@ void NpcDialog::action(const ActionEvent &event) else if (eventId == "add") { if (inventoryWindow) - mInventory->addVirtualItem(inventoryWindow->getSelectedItem(), 0); + { + Item *const item = inventoryWindow->getSelectedItem(); + Inventory *const inventory = PlayerInfo::getInventory(); + if (mInventory->addVirtualItem(item, 0) && inventory) + inventory->virtualRemove(item, 1); + } } else if (eventId.find("skin_") == 0) { @@ -1244,3 +1253,10 @@ void NpcDialog::createSkinControls() button->adjustSize(); } } + +void NpcDialog::restoreVirtuals() +{ + Inventory *const inventory = PlayerInfo::getInventory(); + if (inventory) + inventory->restoreVirtuals(); +} diff --git a/src/gui/windows/npcdialog.h b/src/gui/windows/npcdialog.h index ffe021bc6..584cbb6fe 100644 --- a/src/gui/windows/npcdialog.h +++ b/src/gui/windows/npcdialog.h @@ -248,6 +248,8 @@ class NpcDialog final : public Window, void deleteSkinControls(); + void restoreVirtuals(); + BeingId mNpcId; int mDefaultInt; |