summaryrefslogtreecommitdiff
path: root/src/gui
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2013-04-16 23:06:58 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-18 21:31:52 +0300
commit67d3b8c193b51bbf892fd965547746511e8ddf87 (patch)
treeb11031d009c6df44263f0be9f01503fae2c09615 /src/gui
parent884c064f762c4d5ca23458ea43d9c34348259840 (diff)
downloadmv-67d3b8c193b51bbf892fd965547746511e8ddf87.tar.gz
mv-67d3b8c193b51bbf892fd965547746511e8ddf87.tar.bz2
mv-67d3b8c193b51bbf892fd965547746511e8ddf87.tar.xz
mv-67d3b8c193b51bbf892fd965547746511e8ddf87.zip
add delay to action sounds.
delay now unused.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/skilldialog.cpp13
-rw-r--r--src/gui/skilldialog.h6
2 files changed, 14 insertions, 5 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index 2a673a277..cb4d2e481 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -525,10 +525,15 @@ void SkillDialog::loadSkills()
node, "description", "");
data->particle = XML::getProperty(
node, "particle", "");
- data->soundHit = XML::getProperty(
+
+ data->soundHit.sound = XML::getProperty(
node, "soundHit", "");
- data->soundMiss = XML::getProperty(
+ data->soundHit.delay = XML::getProperty(
+ node, "soundHitDelay", 0);
+ data->soundMiss.sound = XML::getProperty(
node, "soundMiss", "");
+ data->soundMiss.delay = XML::getProperty(
+ node, "soundMissDelay", 0);
skill->addData(level, data);
}
@@ -773,7 +778,9 @@ SkillData *SkillInfo::getData1(const int lev)
}
SkillData::SkillData() :
- icon(nullptr)
+ icon(nullptr),
+ soundHit("", 0),
+ soundMiss("", 0)
{
}
diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h
index 968e171d9..2a9f69a77 100644
--- a/src/gui/skilldialog.h
+++ b/src/gui/skilldialog.h
@@ -25,6 +25,8 @@
#include "gui/widgets/window.h"
+#include "resources/soundinfo.h"
+
#include <guichan/actionlistener.hpp>
#include <guichan/mouselistener.hpp>
@@ -50,8 +52,8 @@ struct SkillData final
Image *icon;
std::string particle;
- std::string soundHit;
- std::string soundMiss;
+ SoundInfo soundHit;
+ SoundInfo soundMiss;
SkillData();
A_DELETE_COPY(SkillData)