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authorAndrei Karas <akaras@inbox.ru>2014-07-15 16:43:19 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-15 16:43:19 +0300
commitac9f689d24e754a181dcb9f8537c50e57d608c35 (patch)
tree2dc265579db10891611d855ef926856a95175127 /src/gui/windows
parent2ea0e67f1fac993f8bc175c1a1bcef8fbdadef74 (diff)
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Add useButton option to skills.xml.
This allow to change use button for different skills.
Diffstat (limited to 'src/gui/windows')
-rw-r--r--src/gui/windows/skilldialog.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index fa71386a6..f90f0a84c 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -126,6 +126,7 @@ void SkillDialog::action(const ActionEvent &event)
if (const SkillInfo *const info = tab->getSelectedInfo())
{
mUseButton->setEnabled(info->range > 0);
+ mUseButton->setCaption(info->useButton);
mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID);
const int num = itemShortcutWindow->getTabIndex();
if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS)
@@ -139,6 +140,7 @@ void SkillDialog::action(const ActionEvent &event)
{
mUseButton->setEnabled(false);
mIncreaseButton->setEnabled(false);
+ mUseButton->setCaption(_("Use"));
}
}
}
@@ -274,6 +276,8 @@ void SkillDialog::loadXmlFile(const std::string &fileName)
skill->visible = false;
skill->model = model;
skill->update();
+ skill->useButton = XML::getProperty(
+ node, "useButton", _("Use"));
model->addSkill(skill);
mSkills[id] = skill;
}
@@ -437,10 +441,12 @@ void SkillDialog::updateTabSelection()
{
mUseButton->setEnabled(info->range > 0);
mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID);
+ mUseButton->setCaption(info->useButton);
}
else
{
mUseButton->setEnabled(false);
+ mUseButton->setCaption(_("Use"));
}
}
}