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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/selldialog.h
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
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diff --git a/src/gui/windows/selldialog.h b/src/gui/windows/selldialog.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_SELLDIALOG_H
+#define GUI_SELLDIALOG_H
+
+#include "gui/widgets/window.h"
+
+#include <guichan/actionlistener.hpp>
+#include <guichan/selectionlistener.hpp>
+
+class Button;
+class Item;
+class Label;
+class ScrollArea;
+class ShopItems;
+class ShopListBox;
+class Slider;
+
+/**
+ * The sell dialog.
+ *
+ * \ingroup Interface
+ */
+class SellDialog final : public Window,
+ private gcn::ActionListener,
+ private gcn::SelectionListener
+{
+ public:
+ /**
+ * Constructor.
+ *
+ * @see Window::Window
+ */
+ explicit SellDialog(const int npcId);
+
+ /**
+ * Constructor.
+ */
+ explicit SellDialog(std::string nick);
+
+ A_DELETE_COPY(SellDialog)
+
+ /**
+ * Destructor
+ */
+ ~SellDialog();
+
+ void init();
+
+ /**
+ * Resets the dialog, clearing inventory.
+ */
+ void reset();
+
+ /**
+ * Adds an item to the inventory.
+ */
+ void addItem(const Item *const item, const int price);
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const gcn::ActionEvent &event) override;
+
+ /**
+ * Updates labels according to selected item.
+ *
+ * @see SelectionListener::selectionChanged
+ */
+ void valueChanged(const gcn::SelectionEvent &event) override;
+
+ /**
+ * Gives Player's Money amount
+ */
+ void setMoney(const int amount);
+
+ /**
+ * Sets the visibility of this window.
+ */
+ void setVisible(bool visible) override;
+
+ void addItem(const int id, const unsigned char color,
+ const int amount, const int price);
+
+ /**
+ * Returns true if any instances exist.
+ */
+ static bool isActive() A_WARN_UNUSED
+ { return !instances.empty(); }
+
+ /**
+ * Closes all instances.
+ */
+ static void closeAll();
+
+ private:
+ typedef std::list<SellDialog*> DialogList;
+ static DialogList instances;
+
+ /**
+ * Updates the state of buttons and labels.
+ */
+ void updateButtonsAndLabels();
+
+ int mNpcId;
+
+ Button *mSellButton;
+ Button *mQuitButton;
+ Button *mAddMaxButton;
+ Button *mIncreaseButton;
+ Button *mDecreaseButton;
+ ShopListBox *mShopItemList;
+ ScrollArea *mScrollArea;
+ Label *mMoneyLabel;
+ Label *mQuantityLabel;
+ Slider *mSlider;
+
+ ShopItems *mShopItems;
+ int mPlayerMoney;
+
+ int mMaxItems;
+ int mAmountItems;
+
+ std::string mNick;
+};
+
+#endif // GUI_SELLDIALOG_H