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authorAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-30 14:03:48 +0300
commit25d77892d72d455f8a89372687db45aefbc61cec (patch)
treede03cb1af09eebf6db853a6585b953884bcca3b2 /src/gui/windows/selldialog.cpp
parent05c22dd1a69fe90da67188c74a6995ee3747e937 (diff)
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move windows classes to windows directory.
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diff --git a/src/gui/windows/selldialog.cpp b/src/gui/windows/selldialog.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2013 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "gui/windows/selldialog.h"
+
+#include "shopitem.h"
+#include "units.h"
+
+#include "being/playerinfo.h"
+
+#include "gui/windows/confirmdialog.h"
+#include "gui/windows/tradewindow.h"
+
+#include "gui/widgets/button.h"
+#include "gui/widgets/label.h"
+#include "gui/widgets/layout.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/shopitems.h"
+#include "gui/widgets/shoplistbox.h"
+#include "gui/widgets/slider.h"
+
+#include "net/buysellhandler.h"
+#include "net/net.h"
+#include "net/npchandler.h"
+
+#include "resources/iteminfo.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+SellDialog::DialogList SellDialog::instances;
+
+SellDialog::SellDialog(const int npcId) :
+ // TRANSLATORS: sell dialog name
+ Window(_("Sell"), false, nullptr, "sell.xml"),
+ gcn::ActionListener(),
+ gcn::SelectionListener(),
+ mNpcId(npcId), mMaxItems(0), mAmountItems(0), mNick("")
+{
+ init();
+}
+
+SellDialog::SellDialog(std::string nick):
+ // TRANSLATORS: sell dialog name
+ Window(_("Sell"), false, nullptr, "sell.xml"),
+ gcn::ActionListener(),
+ gcn::SelectionListener(),
+ mNpcId(-1), mMaxItems(0), mAmountItems(0), mNick(nick)
+{
+ init();
+}
+
+void SellDialog::init()
+{
+ setWindowName("Sell");
+ setResizable(true);
+ setCloseButton(true);
+ setStickyButtonLock(true);
+ setMinWidth(260);
+ setMinHeight(220);
+ setDefaultSize(260, 230, ImageRect::CENTER);
+
+ // Create a ShopItems instance, that is aware of duplicate entries.
+ mShopItems = new ShopItems(true);
+
+ mShopItemList = new ShopListBox(this, mShopItems, mShopItems);
+ mShopItemList->setProtectItems(true);
+ mScrollArea = new ScrollArea(mShopItemList,
+ getOptionBool("showbackground"), "sell_background.xml");
+ mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ mSlider = new Slider(1.0);
+
+ mQuantityLabel = new Label(this, strprintf(
+ "%d / %d", mAmountItems, mMaxItems));
+ mQuantityLabel->setAlignment(gcn::Graphics::CENTER);
+ // TRANSLATORS: sell dialog label
+ mMoneyLabel = new Label(this, strprintf(_("Price: %s / Total: %s"),
+ "", ""));
+
+ // TRANSLATORS: sell dialog button
+ mIncreaseButton = new Button(this, _("+"), "inc", this);
+ // TRANSLATORS: sell dialog button
+ mDecreaseButton = new Button(this, _("-"), "dec", this);
+ // TRANSLATORS: sell dialog button
+ mSellButton = new Button(this, _("Sell"), "presell", this);
+ // TRANSLATORS: sell dialog button
+ mQuitButton = new Button(this, _("Quit"), "quit", this);
+ // TRANSLATORS: sell dialog button
+ mAddMaxButton = new Button(this, _("Max"), "max", this);
+
+ mDecreaseButton->adjustSize();
+ mDecreaseButton->setWidth(mIncreaseButton->getWidth());
+
+ mIncreaseButton->setEnabled(false);
+ mDecreaseButton->setEnabled(false);
+ mSellButton->setEnabled(false);
+ mSlider->setEnabled(false);
+
+ mShopItemList->setDistributeMousePressed(false);
+ mShopItemList->setPriceCheck(false);
+ mShopItemList->addSelectionListener(this);
+ mShopItemList->setActionEventId("sell");
+ mShopItemList->addActionListener(this);
+
+ mSlider->setActionEventId("slider");
+ mSlider->addActionListener(this);
+
+ ContainerPlacer placer;
+ placer = getPlacer(0, 0);
+
+ placer(0, 0, mScrollArea, 8, 5).setPadding(3);
+ placer(0, 5, mDecreaseButton);
+ placer(1, 5, mSlider, 3);
+ placer(4, 5, mIncreaseButton);
+ placer(5, 5, mQuantityLabel, 2);
+ placer(7, 5, mAddMaxButton);
+ placer(0, 6, mMoneyLabel, 8);
+ placer(6, 7, mSellButton);
+ placer(7, 7, mQuitButton);
+
+ Layout &layout = getLayout();
+ layout.setRowHeight(0, Layout::AUTO_SET);
+
+ center();
+ loadWindowState();
+
+ instances.push_back(this);
+ setVisible(true);
+ enableVisibleSound(true);
+}
+
+SellDialog::~SellDialog()
+{
+ delete mShopItems;
+ mShopItems = nullptr;
+ instances.remove(this);
+}
+
+void SellDialog::reset()
+{
+ mShopItems->clear();
+ mSlider->setValue(0);
+ mShopItemList->setSelected(-1);
+ updateButtonsAndLabels();
+}
+
+void SellDialog::addItem(const Item *const item, const int price)
+{
+ if (!item)
+ return;
+
+ mShopItems->addItem2(item->getInvIndex(), item->getId(),
+ item->getColor(), item->getQuantity(), price);
+
+ mShopItemList->adjustSize();
+}
+
+void SellDialog::addItem(const int id, const unsigned char color,
+ const int amount, const int price)
+{
+ mShopItems->addItem(id, color, amount, price);
+ mShopItemList->adjustSize();
+}
+
+
+void SellDialog::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+
+ if (eventId == "quit")
+ {
+ close();
+ return;
+ }
+
+ const int selectedItem = mShopItemList->getSelected();
+
+ // The following actions require a valid item selection
+ if (selectedItem == -1
+ || selectedItem >= mShopItems->getNumberOfElements())
+ {
+ return;
+ }
+
+ if (eventId == "slider")
+ {
+ mAmountItems = static_cast<int>(mSlider->getValue());
+ updateButtonsAndLabels();
+ }
+ else if (eventId == "inc" && mAmountItems < mMaxItems)
+ {
+ mAmountItems++;
+ mSlider->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (eventId == "dec" && mAmountItems > 1)
+ {
+ mAmountItems--;
+ mSlider->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if (eventId == "max")
+ {
+ mAmountItems = mMaxItems;
+ mSlider->setValue(mAmountItems);
+ updateButtonsAndLabels();
+ }
+ else if ((eventId == "presell" || eventId == "sell" || eventId == "yes")
+ && mAmountItems > 0 && mAmountItems <= mMaxItems)
+ {
+ if (mNpcId != -1)
+ {
+ ShopItem *const item = mShopItems->at(selectedItem);
+ if (PlayerInfo::isItemProtected(item->getId()))
+ return;
+ if (eventId == "presell")
+ {
+ const ItemInfo &info = ItemDB::get(item->getId());
+ if (info.isProtected())
+ {
+ ConfirmDialog *const dialog = new ConfirmDialog(
+ // TRANSLATORS: sell confirmation header
+ _("sell item"),
+ // TRANSLATORS: sell confirmation message
+ strprintf(_("Do you really want to sell %s?"),
+ info.getName().c_str()), SOUND_REQUEST, false, true);
+ dialog->addActionListener(this);
+ return;
+ }
+ }
+ // Attempt sell
+ mPlayerMoney +=
+ mAmountItems * mShopItems->at(selectedItem)->getPrice();
+ mMaxItems -= mAmountItems;
+ while (mAmountItems > 0)
+ {
+#ifdef MANASERV_SUPPORT
+ // This order is important, item->getCurrentInvIndex() would
+ // return the inventory index of the next Duplicate otherwise.
+ int itemIndex = item->getCurrentInvIndex();
+ const int sellCount = item->sellCurrentDuplicate(mAmountItems);
+ // For Manaserv, the Item id is to be given as index.
+ if ((Net::getNetworkType() == ServerInfo::MANASERV))
+ itemIndex = item->getId();
+#else
+ // This order is important, item->getCurrentInvIndex() would
+ // return the inventory index of the next Duplicate otherwise.
+ const int itemIndex = item->getCurrentInvIndex();
+ const int sellCount = item->sellCurrentDuplicate(mAmountItems);
+#endif
+ Net::getNpcHandler()->sellItem(mNpcId, itemIndex, sellCount);
+ mAmountItems -= sellCount;
+ }
+
+ mPlayerMoney +=
+ mAmountItems * mShopItems->at(selectedItem)->getPrice();
+ mAmountItems = 1;
+ mSlider->setValue(0);
+
+ if (mMaxItems)
+ {
+ updateButtonsAndLabels();
+ }
+ else
+ {
+ // All were sold
+ mShopItemList->setSelected(-1);
+ delete mShopItems->at(selectedItem);
+ mShopItems->erase(selectedItem);
+
+ gcn::Rectangle scroll;
+ scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1);
+ scroll.height = mShopItemList->getRowHeight();
+ mShopItemList->showPart(scroll);
+ }
+ }
+ else
+ {
+ ShopItem *const item = mShopItems->at(selectedItem);
+ Net::getBuySellHandler()->sendSellRequest(mNick,
+ item, mAmountItems);
+
+ if (tradeWindow)
+ tradeWindow->addAutoItem(mNick, item, mAmountItems);
+ }
+ }
+}
+
+void SellDialog::valueChanged(const gcn::SelectionEvent &event A_UNUSED)
+{
+ // Reset amount of items and update labels
+ mAmountItems = 1;
+ mSlider->setValue(0);
+
+ updateButtonsAndLabels();
+ mSlider->setScale(1, mMaxItems);
+}
+
+void SellDialog::setMoney(const int amount)
+{
+ mPlayerMoney = amount;
+ mShopItemList->setPlayersMoney(amount);
+}
+
+void SellDialog::updateButtonsAndLabels()
+{
+ const int selectedItem = mShopItemList->getSelected();
+ int income = 0;
+ ShopItem *item = nullptr;
+
+ if (selectedItem > -1 && mShopItems->at(selectedItem))
+ {
+ item = mShopItems->at(selectedItem);
+ if (item)
+ {
+ mMaxItems = item->getQuantity();
+ if (mAmountItems > mMaxItems)
+ mAmountItems = mMaxItems;
+ income = mAmountItems * mShopItems->at(selectedItem)->getPrice();
+ }
+ else
+ {
+ mMaxItems = 0;
+ mAmountItems = 0;
+ }
+ }
+ else
+ {
+ mMaxItems = 0;
+ mAmountItems = 0;
+ }
+
+ // Update Buttons and slider
+ mSellButton->setEnabled(mAmountItems > 0);
+ mDecreaseButton->setEnabled(mAmountItems > 1);
+ mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
+ mSlider->setEnabled(mMaxItems > 1);
+
+ // Update the quantity and money labels
+ mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems));
+ // TRANSLATORS: sell dialog label
+ mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"),
+ Units::formatCurrency(income).c_str(),
+ Units::formatCurrency(mPlayerMoney + income).c_str()));
+ if (item)
+ item->update();
+}
+
+void SellDialog::setVisible(bool visible)
+{
+ Window::setVisible(visible);
+
+ if (visible)
+ {
+ if (mShopItemList)
+ mShopItemList->requestFocus();
+ }
+ else
+ {
+ scheduleDelete();
+ }
+}
+
+void SellDialog::closeAll()
+{
+ FOR_EACH (DialogList::const_iterator, it, instances)
+ (*it)->close();
+}