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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerAndrei Karas <akaras@inbox.ru>2012-01-30 19:53:07 +0300
commit8292b80eac900ec5dd75d184063b7b35934e800a (patch)
tree3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/gui/widgets/windowcontainer.cpp
parent502a0a0163e702af7334979a2eabfc4826a94091 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira Conflicts: src/client.cpp src/client.h src/game.cpp src/gui/gui.cpp src/gui/widgets/window.cpp
Diffstat (limited to 'src/gui/widgets/windowcontainer.cpp')
-rw-r--r--src/gui/widgets/windowcontainer.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/widgets/windowcontainer.cpp b/src/gui/widgets/windowcontainer.cpp
index 43aaea8a4..ce218e042 100644
--- a/src/gui/widgets/windowcontainer.cpp
+++ b/src/gui/widgets/windowcontainer.cpp
@@ -22,6 +22,8 @@
#include "gui/widgets/windowcontainer.h"
+#include "gui/widgets/window.h"
+
#include "utils/dtor.h"
#include "debug.h"
@@ -41,3 +43,11 @@ void WindowContainer::scheduleDelete(gcn::Widget *widget)
if (widget)
mDeathList.push_back(widget);
}
+
+void WindowContainer::adjustAfterResize(int oldScreenWidth,
+ int oldScreenHeight)
+{
+ for (WidgetListIterator i = mWidgets.begin(); i != mWidgets.end(); ++i)
+ if (Window *window = dynamic_cast<Window*>(*i))
+ window->adjustPositionAfterResize(oldScreenWidth, oldScreenHeight);
+}