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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-21 12:30:36 +0100 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-01-30 19:53:07 +0300 |
commit | 8292b80eac900ec5dd75d184063b7b35934e800a (patch) | |
tree | 3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src/gui/widgets/windowcontainer.cpp | |
parent | 502a0a0163e702af7334979a2eabfc4826a94091 (diff) | |
download | mv-8292b80eac900ec5dd75d184063b7b35934e800a.tar.gz mv-8292b80eac900ec5dd75d184063b7b35934e800a.tar.bz2 mv-8292b80eac900ec5dd75d184063b7b35934e800a.tar.xz mv-8292b80eac900ec5dd75d184063b7b35934e800a.zip |
Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
Conflicts:
src/client.cpp
src/client.h
src/game.cpp
src/gui/gui.cpp
src/gui/widgets/window.cpp
Diffstat (limited to 'src/gui/widgets/windowcontainer.cpp')
-rw-r--r-- | src/gui/widgets/windowcontainer.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/widgets/windowcontainer.cpp b/src/gui/widgets/windowcontainer.cpp index 43aaea8a4..ce218e042 100644 --- a/src/gui/widgets/windowcontainer.cpp +++ b/src/gui/widgets/windowcontainer.cpp @@ -22,6 +22,8 @@ #include "gui/widgets/windowcontainer.h" +#include "gui/widgets/window.h" + #include "utils/dtor.h" #include "debug.h" @@ -41,3 +43,11 @@ void WindowContainer::scheduleDelete(gcn::Widget *widget) if (widget) mDeathList.push_back(widget); } + +void WindowContainer::adjustAfterResize(int oldScreenWidth, + int oldScreenHeight) +{ + for (WidgetListIterator i = mWidgets.begin(); i != mWidgets.end(); ++i) + if (Window *window = dynamic_cast<Window*>(*i)) + window->adjustPositionAfterResize(oldScreenWidth, oldScreenHeight); +} |