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authorAndrei Karas <akaras@inbox.ru>2014-03-30 00:07:54 +0300
committerAndrei Karas <akaras@inbox.ru>2014-03-30 00:07:54 +0300
commita93d1e06f928f6e4e1c7f3c58ddb7ae3676c1c63 (patch)
tree2d85d112997176e9ab765e638b0e7f2e16677b83 /src/gui/viewport.h
parent5c83a96b8ad85ad0562542b9720a0df6c5fb550c (diff)
parent8983700f6c8cc6496626ed3af235e1ec31fe5501 (diff)
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Merge branch 'master' into stable
Diffstat (limited to 'src/gui/viewport.h')
-rw-r--r--src/gui/viewport.h44
1 files changed, 29 insertions, 15 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index c98350744..d401a3af4 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -124,32 +124,39 @@ class Viewport final : public WindowContainer,
* Shows a popup for an item.
* TODO Find some way to get rid of Item here
*/
- void showPopup(Window *const parent, const int x, const int y,
- Item *const item, const bool isInventory = true);
+ void showPopup(Window *const parent,
+ const int x, const int y,
+ Item *const item,
+ const bool isInventory = true);
/**
* Shows a popup for an item.
* TODO Find some way to get rid of Item here
*/
- void showPopup(Window *const parent, Item *const item,
+ void showPopup(Window *const parent,
+ Item *const item,
const bool isInventory = true);
- void showPopup(const int x, const int y, Button *const button);
+ void showPopup(const int x, const int y,
+ Button *const button);
- void showPopup(const int x, const int y, const ProgressBar *const bar);
+ void showPopup(const int x, const int y,
+ const ProgressBar *const bar);
void showPopup(MapItem *const item);
void showItemPopup(Item *const item);
- void showItemPopup(const int itemId, const unsigned char color = 1);
+ void showItemPopup(const int itemId,
+ const unsigned char color = 1);
void showDropPopup(Item *const item);
/**
* Shows a popup for being.
*/
- void showPopup(const int x, const int y, const Being *const being);
+ void showPopup(const int x, const int y,
+ const Being *const being);
void showPopup(const Being *const being);
@@ -161,7 +168,8 @@ class Viewport final : public WindowContainer,
void showSpellPopup(TextCommand *const cmd);
- void showAttackMonsterPopup(const std::string &name, const int type);
+ void showAttackMonsterPopup(const std::string &name,
+ const int type);
void showPickupItemPopup(const std::string &name);
@@ -169,7 +177,8 @@ class Viewport final : public WindowContainer,
* Shows the related popup menu when right click on the chat
* at the specified mouse coordinates.
*/
- void showChatPopup(const int x, const int y, ChatTab *const tab);
+ void showChatPopup(const int x, const int y,
+ ChatTab *const tab);
/**
* Shows the related popup menu when right click on the chat
@@ -177,7 +186,8 @@ class Viewport final : public WindowContainer,
void showChatPopup(ChatTab *const tab);
void showUndressPopup(const int x, const int y,
- const Being *const being, Item *const item);
+ const Being *const being,
+ Item *const item);
void showMapPopup(const int x, const int y);
@@ -189,6 +199,8 @@ class Viewport final : public WindowContainer,
void showNpcDialogPopup(const int npcId);
+ void showWindowPopup(Window *const window);
+
/**
* Closes the popup menu. Needed for when the player dies or switching
* maps.
@@ -268,7 +280,8 @@ class Viewport final : public WindowContainer,
bool isPopupMenuVisible() const A_WARN_UNUSED;
- void moveCameraToActor(const int actorId, const int x = 0,
+ void moveCameraToActor(const int actorId,
+ const int x = 0,
const int y = 0);
void moveCameraToPosition(const int x, const int y);
@@ -292,13 +305,14 @@ class Viewport final : public WindowContainer,
* Finds a path from the player to the mouse, and draws it. This is for
* debug purposes.
*/
- void _drawDebugPath(Graphics *const graphics);
+ void drawDebugPath(Graphics *const graphics);
/**
* Draws the given path.
*/
- void _drawPath(Graphics *const graphics, const Path &path,
- const Color &color = Color(255, 0, 0)) const;
+ void drawPath(Graphics *const graphics,
+ const Path &path,
+ const Color &color = Color(255, 0, 0)) const;
bool leftMouseAction();
@@ -309,7 +323,7 @@ class Viewport final : public WindowContainer,
/**
* Make the player go to the mouse position.
*/
- void _followMouse();
+ void followMouse();
Map *mMap; /**< The current map. */